There was a lengthy discussion about this when false starts were added to LFS (you can move before the race starts). The conclusion about the handbrake was that it might not be 100% realistic, but it's better gaming wise that the car doesn't start rolling without any user input if there happens to be an incline on the starting grid.
We don't drive XRT with stock setups in lfs. The great thing about xrt, fz5, xrg etc is the fact that we can adjust the suspension fully etc so that they handle the way we want them to handle.
So what we drive now are not stock road cars suspension wise.. And this is not a suggestion to limit setup options.
Basically to be so f***ing fair and "its not like that in real road car", there are 2 ways to handle the situation:
1) return back bigger steering lock and add tracking settings too. Steering lock and tracking mods (spacers) are much cheaper in real life, than braking mods we can do in lfs, or suspension mods etc.
2) Disable every setup option from road cars in lfs. Leave tire pressures option and fuel fill option. That sure will make those cars very fun to drive, race, drift or whatever ..
Can you take this discussion somewhere else, instead of on a test patch thread? Im sure scawen wants to be checking this thread for complaints of bugs, not you crying like a kid because the lock got reduced.
Why do you "respected members of the community" have to spam the thread that is specifically for the purpose of furthering the development of the sim? And at the same time there is whining about devs losing interest in this project etc.
I SWEAR TO CHRIST YOU PEOPLE ARE RETARDED. IT IS AN OLD KNOWN BUG. IT WAS ALSO POSTED PAGE 2 OF THIS THREAD, AS AN OLD KNOWN BUG. STOP POSTING ABOUT IT FFS
I'd see no harm in adding an option to Controls so that a conscious user can disable the default handbrake override. That way LFS would cater both to the average user and to the realism freak^H^H^H^H^H^H^H^H hardcore simmer
Dont know if it is a Z13 bug or a general bug or a feature ^^
But you cant drive LX (especially the LX6) on BL2!
The clutch always overheating after ~6laps...
You can go from throttle as much as you want. There is nothing you can do...
The LX6 have so much traction on rally parts that the clutch slips...
This is really strange i think! No one build this "low clutch" in a car with this power! With LX4 its a little bit better, but not enough...
I dont do flatshifting! I said that i go from throttle...
It IS possible to drive, but if you´re do fullthrottle its too sensitive for a longer time.
I will upload a replay at a later time! Then you can see, that i´m carefully.
I guess you're using autoclutch, we had the same discussion already on one of our lx events, the guys with autoclutch on had lots of trouble to keep the clutch from melting, those with a manual clutch had no problems what so ever. So I guess you could call this a bug but the problem doesn't seem to be the clutch heat simulation.
If that's the case, it's down to two things imo:
- the auto-clutch is slow in returning from the max value that it causes slip. Solution is to use manual clutch, even a button (with a fast button rate)
- and most of all, the driven wheels locking under braking and the clutch kicking in, causing massive slip when it's reduced
I just took the LX6 around BL2 for about as long as I can stand (10 laps amazingly) and this is how it turned out. I use a gamepad and therefor auto-clutch is necessary. I also flat-shifted probably 4-5 times through the 10 laps but still, my clutch is absolutely fine.
I've never done this combo before and I have trouble with the LX6 on tarmac so I was definitely noobing it up, especially in the earlier laps.