i fully agree with that, except, that windows vista should be the reason,
why changing to DX9 or higher...
but imagine, what LFS could look like, if using DX9 or higer (in future of
course)...
the way, scawen is coding is really great, cause if u compare new games
to the LFS graphics, I only can say, that LFS look better sometimes or
even the same (except som special DX9 things)....
take rFactor...me likes LFS graphics more...
so, keep on the great work u are doing, and u'll never get rid of me,
SCAVIER
lfs is the most exciting, thrilling, and for me, emotional software, which
exists...
emotional, because I like the way SCAVIER are doing....love that...
There was a connection(not internet one) provided to one customer and after a time there was always connection drop but always coming back in like 1-5 minutes later always same time late in the afternoon.
Everything was remotely checked and even engineer came onto place to check all the equipment.Everything was fine even to be sure he replaced some equipment but the problem was still there.The people were clue less so they sent engineer to that place at the time of the failure to see what the hell is going on.
You will not bealive what happed.The engineer was sitting in the room right next to the equipment looking at all the LEDs and at the time of failure came a cleaning lady,asked nicely that she has to do something and put off the the equipment power plug and insert vacuum cleaner power plug:eek: .He was shocked.
Its real true life story .
the very first on internet, the other on lan
about server or client, you arise a dubt in me, i always assumed it was the client, but i don't remeber my collegue specifically said it was the client, next week i will return to work and ask him if he remembers
Yeah, I have nothing against adding new features to the LFS engine. What I wanted to say is, that I don't think removing optimizations just for the sake of it would be any good.
i understand, and if that maybe true for my home isp, but for my company isp the internet connection has a minimum bw guarranteed and i mad sure the first test was on our "high priority" gateway so its unlikely that bw saturated at anytime (also holiday time) because on very first test i didnt reserved bw only for lfs.
let's assume some udp loss occurs, for any reason, as soon any lfs packet succeed to reach destination, then car position is updated and this happens every day when you see those guys that lag as a hell...there is huge packet loss, but a new packet updates car position.
the bug i'm talking about make lfs simply stop sending packet "forever"...it is "similar" to the bug that surely happened to any of us, when a server suddenlly lags every car forever until server restart...whilst this now rarely happens, it still happens and it encourages me to believe that is a very subtle problem that still is present either in server and client
well, but if u can't see it, why not hiding it
i mean, what is the advantage of displaying a thing which is not visible
ok, to know, that the PC is great enough and as a kind of benchmak, but
in fact, it's useless
The fact you can reproduce this problem on two PC's in different locations with differing internet connections and yet I do not see any other person reporting this bug makes me very suspicious.
I have tried running Ethereal with LFS running and I can see lots UDP packets coming and going. Personally I would have thought it was a configuration issue on those machines, maybe some software or registry edit or something along those lines.