Hello,
I've noticed several times when installing a new patch that my software firewall kicks in randomly because the LFS executable has changed and it queries me whether to allow the application access to the network or not. However, the time and place of LFS's attempt to send data is a little mysterious.
I was just driving some offline laps when I received the following information from my firewall:
The executable has changed since the last time you used: D:\Spiele\LFS\LFS.exe
File Version :
File Description : D:\Spiele\LFS\LFS.exe
File Path : D:\Spiele\LFS\LFS.exe
Process ID : 0xC2C (Heximal) 3116 (Decimal)
Connection origin : local initiated
Protocol : Raw Ethernet
Local Address : 0.0.0.0
Local Port : 0
Remote Name :
Remote Address : 0.0.0.0
Remote Port : 0
Ethernet packet details:
Ethernet II (Packet Length: 56)
Destination: ff-ff-ff-ff-ff-ff
Source: 00-50-70-92-14-2b
Type: ARP (0x0806)
Address Resolution Protocol (ARP)
Hardware type: Ethernet (0x0001)
Protocol type: IP (0x0800)
Hardware size: 6
Protocol size: 4
Opcode: Request
Sender hardware address: 00-50-70-92-14-2b
Sender IP address: 192.168.4.100
Target hardware address: 00-00-00-00-00-00
Target IP address: 192.168.4.254
Binary dump of the packet:
0000: FF FF FF FF FF FF 00 50 : 70 92 14 2B 08 06 00 01 | .......Pp..+....
0010: 08 00 06 04 00 01 00 50 : 70 92 14 2B C0 A8 04 64 | .......Pp..+...d
0020: 00 00 00 00 00 00 C0 A8 : 04 FE C8 19 FC 74 50 18 | .............tP.
0030: 42 4C 1F 7A 00 00 2A 05 : | BL.z..*.
What exactly is LFS trying to achieve? The target IP address is the local address of my router... so is that some kind of network broadcast? Why does it happen randomly during offline play? :/
Maybe Scawen could shed some light on this?
biggie
I've noticed several times when installing a new patch that my software firewall kicks in randomly because the LFS executable has changed and it queries me whether to allow the application access to the network or not. However, the time and place of LFS's attempt to send data is a little mysterious.
I was just driving some offline laps when I received the following information from my firewall:
The executable has changed since the last time you used: D:\Spiele\LFS\LFS.exe
File Version :
File Description : D:\Spiele\LFS\LFS.exe
File Path : D:\Spiele\LFS\LFS.exe
Process ID : 0xC2C (Heximal) 3116 (Decimal)
Connection origin : local initiated
Protocol : Raw Ethernet
Local Address : 0.0.0.0
Local Port : 0
Remote Name :
Remote Address : 0.0.0.0
Remote Port : 0
Ethernet packet details:
Ethernet II (Packet Length: 56)
Destination: ff-ff-ff-ff-ff-ff
Source: 00-50-70-92-14-2b
Type: ARP (0x0806)
Address Resolution Protocol (ARP)
Hardware type: Ethernet (0x0001)
Protocol type: IP (0x0800)
Hardware size: 6
Protocol size: 4
Opcode: Request
Sender hardware address: 00-50-70-92-14-2b
Sender IP address: 192.168.4.100
Target hardware address: 00-00-00-00-00-00
Target IP address: 192.168.4.254
Binary dump of the packet:
0000: FF FF FF FF FF FF 00 50 : 70 92 14 2B 08 06 00 01 | .......Pp..+....
0010: 08 00 06 04 00 01 00 50 : 70 92 14 2B C0 A8 04 64 | .......Pp..+...d
0020: 00 00 00 00 00 00 C0 A8 : 04 FE C8 19 FC 74 50 18 | .............tP.
0030: 42 4C 1F 7A 00 00 2A 05 : | BL.z..*.
What exactly is LFS trying to achieve? The target IP address is the local address of my router... so is that some kind of network broadcast? Why does it happen randomly during offline play? :/
Maybe Scawen could shed some light on this?
biggie