First of all, hi to everyone on the forums, I've just recently bought LFS S2 and it's a really awesome game so far. So, this is my WIP skin that I started not long ago (also my first skin ever), why did I choose this car? I'm a big Gran Turismo 4 fan, along with that Japanese cars, and JGTC (now SuperGT)- you can see from my name, and the Motul Z is probably my favorite car. I started the skin before I saw how many people have already skinned this particular car, which I kinda wasn't expecting, but that just serves as motivation to make your skin the best, right Got to have some competitive spirit... Anyways, I am working on this skin slowly, and I am really taking my time with details, as you'll see, because I am trying to replicate this car as best as possible...Since the FZR and the Fairlady are not 100% identical cars, I've had to make certain compromises which I am not happy about, but I try to do my best.
I skin in Adobe Illustrator, because it is much more flexible in the way that it works with vectors, and doesn't lose quality when scaling / moving (something I do several 1000 times a day) not to mention vinyl design and such which you need to re-adapt several times, and what I can not do in Illustrator I copy from Photoshop.
So, enough talk, here is the skin so far:
http://img232.imageshack.us/img232/5066/motul1te6.jpg
http://img209.imageshack.us/img209/4610/motul2by9.jpg
Real car (big image!): http://img185.imageshack.us/img185/5727/gt20042nd13jh4.jpg
I'll post more pictures of the other sides as they get done, it takes time as the vinyl is quite complex and actually it is the most difficult thing, pasting on and resizing sponsor logos is the least problem (well, maybe not, some of these logos you can't find online as they're of obscure Japanese tuning companies, so I had to make a few from scratch - PITWORK and Kiriu for example).
One thing I am definitely not bothering with is faking any parts of the aero kit, intakes, side exhausts and stuff like that which belongs in 3 dimensions and not 2, as it looks really fake and even if I could pull it off I think such stuff only ruins your skin. We're not making 3D models here.
Most important thing however, why this thread is here, for constructive criticism, so, all comments greatly appreciated!
Expect updates here and check back often
I skin in Adobe Illustrator, because it is much more flexible in the way that it works with vectors, and doesn't lose quality when scaling / moving (something I do several 1000 times a day) not to mention vinyl design and such which you need to re-adapt several times, and what I can not do in Illustrator I copy from Photoshop.
So, enough talk, here is the skin so far:
http://img232.imageshack.us/img232/5066/motul1te6.jpg
http://img209.imageshack.us/img209/4610/motul2by9.jpg
Real car (big image!): http://img185.imageshack.us/img185/5727/gt20042nd13jh4.jpg
I'll post more pictures of the other sides as they get done, it takes time as the vinyl is quite complex and actually it is the most difficult thing, pasting on and resizing sponsor logos is the least problem (well, maybe not, some of these logos you can't find online as they're of obscure Japanese tuning companies, so I had to make a few from scratch - PITWORK and Kiriu for example).
One thing I am definitely not bothering with is faking any parts of the aero kit, intakes, side exhausts and stuff like that which belongs in 3 dimensions and not 2, as it looks really fake and even if I could pull it off I think such stuff only ruins your skin. We're not making 3D models here.
Most important thing however, why this thread is here, for constructive criticism, so, all comments greatly appreciated!
Expect updates here and check back often