You need to turn down the FFB in game (but keep 101% in Windows' Control Panel) so that the FFB gives feedback and information, without becoming too hard to turn. You will also find that the castor car setup option will help - less castor will ease the wheel torque required (but may also have an influence on how the car handles, so don't just adjust willy-nilly).
Correct me if I am wrong, but I think in the latest G25 drivers they fixed that bug that required you to use 101% in the profiler instead of 100%.
And I use about 30% ingame and 100% in profiler. Feels about the same as my car's power steering. Maybe a bit less than real, but hey the G25 wheel is smaller than a real one as well.
With G25 - 101% in profiler because I don't feel like testing if the 100% bug is fixed, and 30 ingame currently.. More ingame is too strong, especially when cornering hard in formula cars.
i have a problem, i can't get force feedback in LFS. i've just started using my DFP, and i even tried setting the FFB to 200%, but still nothing. does anyone know where i'm going wrong?
fixed. i didn't know where to download profiler :P
however, how many degrees of rotation do i need for cars? when i use 900 it seems like way too much. also, it's really hard to steer with even 30% in game, i use 15 lol
I set 900 in the profiler and 900 in LFS, then wheel turn compensation should be 1.0. This matches your wheel turn to the in-game one, so formula cars will not have a wheel turn of 900 degrees, but only 180 or how much they have.
30 isn't so hard on most cars IMO Maybe a bit in BF1 going high speed
100 in both the profiler and in-game feels like an old car without servo really :auto:
thanks, i'll try that out this evening. so you're saying if i set everything to 900 and compensation to 1.0, then it'll be how it's supposed to be for every car, and not always 900?