The online racing simulator
Quote from richy :well my original topic was trying to find out if we already did get penalised for not using a manual clutch... with LFS at its current stage of development i think its not a good time to give clutch users an advantage, but in the future when the game models engine damage / clutch damage and engine stalls etc then it would add more realism.

also what about autocross or rallycross does manual clutch give you an advantage there?

I could see it being better in Autocross where you want to make very very tight turns quickly, dropping the clutch here and there to rotate the car rapidly. (either button or pedal would work fine).

True purists use a clutch pedal
Quote from Ball Bearing Turbo :I doubt ANY of the WRs are done with a clutch pedal or even a manual clutch.

Macro clutch...
Different issue

Could be fixed by making the button clutch faster than the auto clutch but not instantaneously on/off for a binary control.
I've never really worried about it much before but you've got me thinking now BBT and I agree that there should be a bit more disparity between manual and auto clutch. Auto Clutch is too perfect, I've missed the odd shift in league races which has cost me dearly. Of course it's my own choice to use manual clutch but I think auto clutch could afford to be a bit slower or maybe have some randomised element to it so it doesn't work perfectly every time.
Whilst a lot of people complained about the gear changing in nkpro what I could gather from those who actually have driven the cars in real life it's an accurate representation of the real gearboxes that aren't always easy to use. I think it's something LFS could take on board where each car is somewhat unique in the technique used to change gear rather than the identical, sequential in nature gearboxes they all have now.
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