In my experience of the (a?) slowdown issue (I've previously mentioned it in this thread) there was no HDD activity at the time.
I got a slowdown to IIRC 10-15fps at the same two places in AS5, every time I drove through or stopped at those areas.
The issue only happened on one of my systems (running part of the Revolution pack) only in Z13, only in multiplayer.
I've recently re-installed windows on that system, so I will test it again with various combinations of clean/backup installs of LFS.
Regarding the crash above, I got that for the first time last night. No idea if it's reproducible at this time. Apparently ntdll.dll crashes are usually caused by faulty applications or drivers, although I have no way of knowing which is to blame.
Faulting application LFS.exe, version 0.0.0.0, time stamp 0x4a03f459, faulting module ntdll.dll, version 6.0.6002.18005, time stamp 0x49e03824, exception code 0xc0000721, fault offset 0x0006a805, process id 0x116c, application start time 0x01c9ff59958edd70.
I got a slowdown to IIRC 10-15fps at the same two places in AS5, every time I drove through or stopped at those areas.
The issue only happened on one of my systems (running part of the Revolution pack) only in Z13, only in multiplayer.
I've recently re-installed windows on that system, so I will test it again with various combinations of clean/backup installs of LFS.
Regarding the crash above, I got that for the first time last night. No idea if it's reproducible at this time. Apparently ntdll.dll crashes are usually caused by faulty applications or drivers, although I have no way of knowing which is to blame.
Faulting application LFS.exe, version 0.0.0.0, time stamp 0x4a03f459, faulting module ntdll.dll, version 6.0.6002.18005, time stamp 0x49e03824, exception code 0xc0000721, fault offset 0x0006a805, process id 0x116c, application start time 0x01c9ff59958edd70.