I'd say it's pointless to ask a question if you then refuse to understand the answer, especially when given in all kind of variations, over and over again. Besides that, when questions turn into demands, facts becoming myths or getting completely ignored, one could start wondering what the true intentions of _some people_ really are.
Distinctive pessimism, impatientness and the strong will to ignore or misuse the given facts (or worse...) are just some things i can think of that are responsible for such a behaviour, besides simple not being aware of or not understanding (for whatever reason) the available information about the conditions, the idea/ concept of LFS.
I still believe that this is just a minority and the rest is actually understanding and if not then at least trying to respect the decisions being made by the devs.
Edit: I guess that at this point, it's only fair to share some of my views (again) for this project which are infact _only_ resulting out the usage over the years and the information i've got from or about it. LFS has already shown in many ways that an innovative and unusual way of developing a game can be rather successful, even with such a small number of "employees" or without the need to promote it like all the big companies would do at some point, where the product seems to be ready for the big profit for instance. I'm not sure really what the plans are for the future, if they are still working and trying to expand these and LFS for this matter. But one thing is for sure, after all these years, it would be _stupid_ to not carry on and make use of this baby and its huge potential.
Undoubtably, the amounts of time and effort that are needed to do so will most likely explode at some point (not sure how far that one is away though :shy but i'd say that as long as they are enjoying this life style and way of development, any option will be considered and taken perhaps, if really necessary or inevitable though. Anyhow, I'm kind of jealous since this way, they don't have to worry much about too many things really. Competition? It's been there before LFS has even seen the day of light and eight to ten years for a game are impressive in this business, especially while considering the conditions, i guess.
Anyhow, if trying to be reaonable and making use of comon sense is making me a bootlicking fanboy then i can live with that.
Have a nice day.
Distinctive pessimism, impatientness and the strong will to ignore or misuse the given facts (or worse...) are just some things i can think of that are responsible for such a behaviour, besides simple not being aware of or not understanding (for whatever reason) the available information about the conditions, the idea/ concept of LFS.
I still believe that this is just a minority and the rest is actually understanding and if not then at least trying to respect the decisions being made by the devs.
Edit: I guess that at this point, it's only fair to share some of my views (again) for this project which are infact _only_ resulting out the usage over the years and the information i've got from or about it. LFS has already shown in many ways that an innovative and unusual way of developing a game can be rather successful, even with such a small number of "employees" or without the need to promote it like all the big companies would do at some point, where the product seems to be ready for the big profit for instance. I'm not sure really what the plans are for the future, if they are still working and trying to expand these and LFS for this matter. But one thing is for sure, after all these years, it would be _stupid_ to not carry on and make use of this baby and its huge potential.
Undoubtably, the amounts of time and effort that are needed to do so will most likely explode at some point (not sure how far that one is away though :shy but i'd say that as long as they are enjoying this life style and way of development, any option will be considered and taken perhaps, if really necessary or inevitable though. Anyhow, I'm kind of jealous since this way, they don't have to worry much about too many things really. Competition? It's been there before LFS has even seen the day of light and eight to ten years for a game are impressive in this business, especially while considering the conditions, i guess.
Anyhow, if trying to be reaonable and making use of comon sense is making me a bootlicking fanboy then i can live with that.
Have a nice day.