dont know if you already fixed the thing with the framerate drop...
i found out something: i played a bit with my energy option in windows...
if i set harddrive shutdown to 20 minutes, i get this framerate drop every 20 minutes.... the same with 15 minutes and so on...
when i disable all energy options i have no problem
i am using XP x86 (problems) and vista x64 (no problems) and still using Z13
maybe you can reproduce it now (hope its not my machine)
^ Ohh nice, that could be it. However, in that case the question arises why Windows doesn't regard the constant HD activity as reason enough to not shut down the HD?
The above with HDD seems to have same pattern when CnQ thing that LFS is not enought stressing CPU and still keep it on my system at lowest power stage. All cores running at 800Mhz.
I guess this is however WinXP issue rather then LFS
just had some crazy lag at race start, but it wasn't that kind where directX is F**ed up afterwards. I manged to spectate, and everything was normal again
i already have Z15 installed
edit: it just crashed when I alt-tabbed back to LFS, made pic short before it
I've had this before even with Z version, it is probably that your videocard is faulty or your power supply is not powerful enough, which was what happened to me.
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(danthebangerboy)
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by danthebangerboy : Problem no longer occurs, so trashing my own post.
System is Ubuntu 9.04 with nvidia 180.44 drivers and 8800GT. I got bored/helpful and made a matrix of tests.. might help!
Overall the test shadows only help a little but the annoying part is still there, thanks to Wine. I'd go back to the fastest shadow system and say to just use the latest version of Wine, or whatever version they fixed it in..
nah, its not the power supply, nor the graka. Thing is when Lfs "does that" it sometimes crashes back to desktop. When I then try to restart it I get some kind of error message that "dx8.dll(or similar)" is corrupted. Rebooting fixes it. But I posted that complete message in on of the Testpatch threads some time back
edit: I'm on Windows XP, so my problem is not Wine related
I think that the main factor is video card and version of nVidia driver (dunno about ATI - it always was a pain in ass with Linux). I've tested Z15 with Wine 1.0.23 too and got exactly same result.
If you look at the the left wheels of the cars I mentioned in Z13, you would see a much worse problem, triangular holes all around the wheel due to the wheel and tyre being out by a few degrees. The picture you are showing there, just pixels along where the two edges meet, is not very easy to fix. The wheels (solid shiny objects) are drawn using a different method from the tyres (flexible objects) so the vertices at the ends of the edges end up fractionally different and you get those pixels along the edge. You might think I could fix it by creating a 1mm overlap or something like that, but then we would get a z buffer issue. The only real solution would be to build a full rim edge out of polygons but that would cost frame rate. And frame rate while driving is more important to me than those stray pixels. So at the moment I don't really mind about those.
I can't reproduce that (just running a local host) the /cars command seems to have the right effect on the host options and car selection screens.