This topic just keeps coming back, like Jason Voorhees (perhaps the search function isn't as well advertised as it could be )!
From the (numerous) previous threads, it seems many people think that engine tuning/mods simply wouldn't add enough to the LFS experience to make it worth the effort of including the game. Some have even suggested it would marginalise or disadvantage people who don't have a technical mindset, i.e. those LFS players who just like to start LFS, get online, pick a car and be ready to race in a couple of minutes. I'm one of those people. Double-click, pick a setup, floor it.
I can think of no other race sim that includes modding and tuning (although there are many many games that do), and it's probably because (I assume, I'm no programmer) it would very complex to code and there would have to be whole lot more equations, information etc included (not to mention it's limited appeal)...
If it ever did end up in LFS then you'd have the inevitable complaints from tuners who would post saying "devs wtf I adusted part X to get result Y and all I got was result Z wtf devs". And this would be after the inevitable and lengthy discussion of what mod/tune options to actually include in the first place ... It's hard enough already to please people regarding the core elements of driving, e.g. driving physics and tyre behaviour...add complex tuning options and noone would ever be satisfied. I suppose you'd either have to have something realistic and therefore out of a lot of people's area of expertise, or something dumbed-down (Gran Turismo style: stage 4 turbo = $1000 and 1000hp or whatever) so that everyone could use it.
Simply, I play race sims so I can race people in cars that behave realistically and with a minimum of fuss. I play LFS because of the good physics and simplicity. I may not be the only one ...
From the (numerous) previous threads, it seems many people think that engine tuning/mods simply wouldn't add enough to the LFS experience to make it worth the effort of including the game. Some have even suggested it would marginalise or disadvantage people who don't have a technical mindset, i.e. those LFS players who just like to start LFS, get online, pick a car and be ready to race in a couple of minutes. I'm one of those people. Double-click, pick a setup, floor it.
I can think of no other race sim that includes modding and tuning (although there are many many games that do), and it's probably because (I assume, I'm no programmer) it would very complex to code and there would have to be whole lot more equations, information etc included (not to mention it's limited appeal)...
If it ever did end up in LFS then you'd have the inevitable complaints from tuners who would post saying "devs wtf I adusted part X to get result Y and all I got was result Z wtf devs". And this would be after the inevitable and lengthy discussion of what mod/tune options to actually include in the first place ... It's hard enough already to please people regarding the core elements of driving, e.g. driving physics and tyre behaviour...add complex tuning options and noone would ever be satisfied. I suppose you'd either have to have something realistic and therefore out of a lot of people's area of expertise, or something dumbed-down (Gran Turismo style: stage 4 turbo = $1000 and 1000hp or whatever) so that everyone could use it.
Simply, I play race sims so I can race people in cars that behave realistically and with a minimum of fuss. I play LFS because of the good physics and simplicity. I may not be the only one ...