Only thing really I don't like about those is the tile ground, it gets extremely distracting in the background, I can't look at the car long enough before it pulls my back into the background
Overall though the materials are very nice, I wish the headlights looked like that in LFS!
little teaser for what I will be giving to you guys soon:
(don't mind the crappy materials)
Just started on it earlier today, materials are crappy but I'm worried about the modeling right now, it's all low poly and keeps with the style of the Scirocco.. tell you what though, I've never seen a more complicated taillight!
My computer is so good. the problem are that there are too many faces in my fzr, My vray settings is the best(like, anti-aliasing is 100000), my materials, and the light.
these are the problems.
not this summer for sure, I hopefully will have time to do some work down at school.. maybe, this will be a harsh semester so I'll see what I can muster up..
Yeah, your rims materials are weirdo
but...
If you start to pay more attention in your materials you'll learn much more.
Blue windows aren't typical of Brazil renderer.
If you go to Materials\Car materials\Glass windows\maps\reflect(that should be with falloff) you'll see that the first color is a dark blue. This dark blue is the color of the window. If you put red, your windows will look like red. If u put green, your windows will look like green...
So, start to "have more fun" with your materials