And rightfully so as some firewall notices (i.e. norton) will be hidden otherwise and caused LFS to hold without the option to allow the application in the firewall rules.
Well, I'm running 0.5Z15, a XRR at bl1.
After stopping the car I got stuck on the road. Wheels have very little grip (I can't get the car to move!!) and looking at the forces on each wheel we can see that forces are physically impossible.
The car is stopped, so the momentum must be zero. But it's not. Something weird in mechanics...
I can't see any force at the rear wheels. A small force at right front wheel and a great force at front left wheel. (see images attached)
Sorry: title must say BUG, not BIG ;-)
Thanks...
raftor
EDIT: Probably NOT A BUG!!! in the following posts is a feasible explanation.
No. It's a medium height setup, hard springs (150 kN/m).
I'm surprised because no other vertical force is shown... maybe bottom touching is not show... so there mus be another force....
After reading the post of breadfan (thnx!) I tried to stuck the car in a similar place, and noticed the big rear diffuser of XRR.
So, it touched the highest part of the piano and I got a similar situation to the showed in my first post. This reaction force is not shown so I got confused.
Thanks for your help!!
And to the developers.... Probably THIS IS NOT A BUG!!
This bug is not test patch related since I had it at least 2 times with patch Z. I already made a post related to that in the bug section some time ago, but nobody actually replied to it... You can see it there, attached with a replay if needed !
Scawen, I just tested Z15 in Wine on a box I run (Wine 1.1.25, NVidia 177.82, 6600 GT, AMD 2600+), and I find that the test shadows are actually 10FPS or so quicker than the standard ones. Both of them look identical but the test ones are faster. I was only running it with 4 AI cars on BL1.
That is interesting, maybe the "CopyRects" function is slower on your computer / OS. The standard mode is supposed to be quicker (and is in my tests) because it avoids setting a render target several times (once per shadow / twice for each car). I'd be interested to know how it affects frame rate on other computers (and also yours Dustin, with more visible shadows and LFS paused) so if anyone would like to test this (Windows or Wine) then here's what to do :
- Add as many AI as possible to the grid and start race
- Pause LFS (we are not interested in slowdown from physics)
- Use V and TAB to select a view where you can see a lot of shadows
- Check frame rate in both SHIFT+K modes
Dustin, your result may be false because you tested with only 4 AI. It's possible that TEST mode is faster when there are not many cars on screen, but STANDARD mode is faster where there are a lot of shadows. In that case STANDARD will be the better choice.
Ati Radeon 1650 Pro 512 MB
AMD Athlon 64 3000+
1 GB RAM
I got 18 FPS when looking at a full grid with standard shadows and I got 16-17 FPS with test shadows. If I turn off AA the FPS difference is roughly the same.
The shot shows my test scenario. KY GP Long, 20 XRT AIs.
For me, both windows and wine are less than 0.1fps different between standard and test with 20 AIs (it only drew shadows for about 17 of them, presumably because of distance), standard being very slightly higher.
I dunno, I'm not quite able to test with 20 AI, as the machine that I tried it on... 7 FPS with 20 AI so any benefit was blocked by the overtaxing of the CPU. I'll give it a try in a couple (with pause) and edit this post.
EDIT: Tried it again with 20 AI on South City classic using the "TV" Camera where I get the entire grid in my viewport. Test shadows are still quicker by the smallest margin possible (.4 FPS but I only have 7 FPS) and there's no change in what it looks like.
Later today I'll also try one of those gaming LiveCD's of Ubuntu or something (Current GFX Drivers and WINE preinstalled [or I'll update the wine on the LiveCD]) and use it on a more powerful machine (Macbook Pro, which does handle 20 AI well). That might give a better test.
Test on Intel Pentium M 1,73GHz, Radeon X600 SE(64MB) and 1 GB RAM, Win XP(max. details, 2AA, 16AF). South City, 20 XRTs on test or standard shadows using tv camera i get around 7,8fps,
but when i change to chase cam behind the first car, then the difference is bigger: test shadows: 21.1 fps, normal shadows: 20.3 fps.