We have all seen them, and we all love them...
I want to start this thread to help improve people's renders and really help the rising number of people that render here or have an interest in 3d stuff, so I want to start this thread to give people ideas of how to make a scene, improve their lighting, and in general improve their renders all around.
I am an ameteure photographer and can tell you that when someone says lighting is key, they are correct, light is an amazing subject on this planet and is extremely complicated, so making a 3d studio that is fake isn't an easy place to begin.
This thread will most likely get very broad but I want it to keep in the study of studio lighting studies, if need be we can start another thread on render presets and understanding everything, but lighting is a very complicated thing, and I think this should help.
I am uploading images from around the net (hopefully I won't get into trouble, it's all in the sake of education!)
Within the uploaded images you will see there are two main types of studios people go for:
Hard lighting
Soft lighting
Hard Lighting
Hard light really makes the gloss on a car shine, hard lights are usually very rectangular and long to go the length of the car, can take few lights, often use of shadow box type lights hanging from ceiling
+ glossiness of paint
- harsh light, harsh reflection
= gives the car a very aggressive look with the hardness
Soft Lighting
Shows off the flowing curves of the body, is meant to be very calm and subtle, often takes more lights, and lots of fall off (soft) lights on walls and curtains
+ calmness, gives an expensive look
- soft reflection means it makes paint look like plastic if done incorrectly
= expensive feel and look, in real photographs it looks nice, but in 3d it at times can make your materials look very poor and not reflective at all, a very rubbery feel to them.
I want to start this thread to help improve people's renders and really help the rising number of people that render here or have an interest in 3d stuff, so I want to start this thread to give people ideas of how to make a scene, improve their lighting, and in general improve their renders all around.
I am an ameteure photographer and can tell you that when someone says lighting is key, they are correct, light is an amazing subject on this planet and is extremely complicated, so making a 3d studio that is fake isn't an easy place to begin.
This thread will most likely get very broad but I want it to keep in the study of studio lighting studies, if need be we can start another thread on render presets and understanding everything, but lighting is a very complicated thing, and I think this should help.
I am uploading images from around the net (hopefully I won't get into trouble, it's all in the sake of education!)
Within the uploaded images you will see there are two main types of studios people go for:
Hard lighting
Soft lighting
Hard Lighting
Hard light really makes the gloss on a car shine, hard lights are usually very rectangular and long to go the length of the car, can take few lights, often use of shadow box type lights hanging from ceiling
+ glossiness of paint
- harsh light, harsh reflection
= gives the car a very aggressive look with the hardness
Soft Lighting
Shows off the flowing curves of the body, is meant to be very calm and subtle, often takes more lights, and lots of fall off (soft) lights on walls and curtains
+ calmness, gives an expensive look
- soft reflection means it makes paint look like plastic if done incorrectly
= expensive feel and look, in real photographs it looks nice, but in 3d it at times can make your materials look very poor and not reflective at all, a very rubbery feel to them.