When rFactor is mentioned in relation to LFS, I'm usually involved as I think most of my cars work fairly well and you can get sideways on the power as you can in LFS, though, might I say so, a bit more realistic..
But LFSers playing the Enduracers mod I don't understand. It is about as far removed from LFS physics as you can get with silly tires that really just don't exist.
When you go from 0 to -2.5 degrees camber, a real tire does NOT gain 20% in cornering grip. When you go a few degrees beyond peak slip angle, cornering grip does NOT plummet.. However, in Enduracers, these two things happen.
IMO it is exactly mods like these that keep LFS players playing LFS, and rightly so. BTW, i'm only on the physics here, the models and sounds are aparantly great, which is also rare in rFactor, so thats very good. They're also NOT converted from F1c which was converted from SCGT which was converted from REVS.. So many good things about the mod, but the physics aren't even remotely realistic.
But LFSers playing the Enduracers mod I don't understand. It is about as far removed from LFS physics as you can get with silly tires that really just don't exist.
When you go from 0 to -2.5 degrees camber, a real tire does NOT gain 20% in cornering grip. When you go a few degrees beyond peak slip angle, cornering grip does NOT plummet.. However, in Enduracers, these two things happen.
IMO it is exactly mods like these that keep LFS players playing LFS, and rightly so. BTW, i'm only on the physics here, the models and sounds are aparantly great, which is also rare in rFactor, so thats very good. They're also NOT converted from F1c which was converted from SCGT which was converted from REVS.. So many good things about the mod, but the physics aren't even remotely realistic.