The online racing simulator
battlefield: bad company 2
(1054 posts, started )
battlefield: bad company 2
New trailer here: http://vimeo.com/6161703
Get ready to storm the battlefield! DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS), today announced that Battlefield: Bad Company 2 will be available March 2, 2010 in North America and March 5, 2010 in Europe. Battlefield: Bad Company 2 will deliver a level of destruction, vehicular warfare, squad play and open world environments never before experienced in a modern warfare action game. By pushing destruction to new heights and delivering a host of land, sea and air vehicles, players will soon witness the best-in-class online warfare experience.

"The variety of weapons, choice of vehicles and scale of destruction in the Battlefield: Bad Company 2 sandbox environment generates countless unscripted and unforgettable moments," said Karl Magnus Troedsson, Executive Producer Battlefield Franchise, DICE. "When Battlefield: Bad Company 2 ships in March, it will deliver the best online multiplayer experience ever."

Whether online or in the single player campaign, players use every weapon and vehicle to survive and conquer. Players choose from 15 authentically modeled vehicles, each providing a tactical advantage and offering a variety of gameplay options. The new UH-60 transport helicopter can ship an entire four-player squad directly into battle, while allowing two additional team members to wreak havoc with its two mounted rail guns on board.

Battlefield: Bad Company 2 players will have a selection of 46 weapons that they can customize into over 200 different, high-powered firearms. There are over 15,000 kit variations possible in the game, giving each squad member the ability to choose the weapon upgrades and combat enhancements that best fits their playing style. Between the weapons, kit combinations and deadly vehicles, players will be equipped with a wide range of gadgets, accessories and character specializations to give them the edge in the heat of battle.

The DICE signature Frostbite engine delivers Destruction 2.0, adding a new layer of strategy to the all-out warfare. New to Battlefield: Bad Company 2 is the micro-destruction mechanic that allows players to be more strategic on the battlefield by chipping cover away bit by bit or taking down an entire building and watching it collapse with enemies inside.
weeeeeeeeeeeeeeeeeeeeee thx 4 sharing. this game is gold and is 100% better then cod mw2
edited with better info
I just finished the old BF Bad Company for the 2nd time I think today and it's still a great game!
Very nice that there is a second one coming.
Quote from Vinnylegends :I just finished then old BF Bad Company for the 2nd time I think today and it's still a great game!
Very nice that there is a second one coming.

what system did you finish it on?
Quote from mutt107 :aww, if you were on 360 we could squad up on multiplayer.

Yeh that would be nice
IGN preview.

Quote :August 19, 2009 - The gang at DICE know something about making multiplayer shooters. Having dominated the genre with the successful Battlefield franchise, they're currently hard at work on Bad Company 2, the sequel to their modern-setting game. Patrick Bach, senior producer of the project, gave us some insight today into how the team is hoping to make the new game the best in the series' history thanks to six key components -- sandbox gameplay, vehicle combat, squad based tactics, destructible environments, kit customization and achievements. The sandbox appeal of the game relies on large landscapes but Patrick is quick to point out that size isn't the only factor that matters; lots of games can have big maps, but the challenge is to pack them with enough interesting detail to give players interesting places to play. There need to be houses and villages for the infantry, large open spaces for the vehicles and no golden routes that force players into predictable paths. Still, there do need to be balanced pressure points for the maps, particularly with modes that focus on controlling key areas


The size of the maps also supports vehicle play. The game will include 15 vehicles that run the gamut from tanks to boats to helicopters to ATVs. 15 isn't just an arbitrary number, though; the team wants to make sure that each vehicle has a purpose and a unique tactical impact on the game. The Black Hawk helicopter, for instance, can transport up to four soldiers to distant parts of the battlefield, which makes it a crucial tool in your armory.
Squad elements have been substantially improved since the original Bad Company. Players can now spawn next to their four-person teams and use special push-to-speak controls to send commands to specific members of the fire team. There were also be unique achievements and rewards for team play. Best of all, the game has done away with the global spotting system, so now you'll have to spot each enemy individually and even get close enough to see whether or not they're a friendly or an enemy. The final two of the game's four total modes will also rely heavily on squads but DICE didn't reveal more details.



In terms of destruction, Bad Company 2 is miles beyond what we've already seen. The tactical advantages of cover are much less certain now as tanks, grenades and even rifle fire can tear through objects in the game world. The upside is that blowing up walls and buildings can help players create their own fire points and open up new lines of sight. The potential for this to completely change each battle is huge, and we're hoping it doesn't just all end up with players climbing over endless fields of rubble by the end.



Kit customization is another integral part of the experience. With four classes -- assault, recon, engineer and medic --, more than 40 weapons (including three classics for 1943 owners), 200 weapon customization options, 15 gadgets, and your choice of two of 13 different specializations, players can really equip themselves according to their own needs and not the expectations of the designers. So if you want to be a medic with an M1 Garand, a defibrillator, a stamina boost and a few extra clips, you can do it. Or you might be an engineer with mortar strikes and improved armor. Or a recon soldier with motion sensors and red dot scopes.


The new achievements are grouped into four broad categories. 50 ranks measure your overall score and progress through every stage of the game. 40 pins provide rewards for performance within an individual round, like getting a certain number of kills. 228 stars rank your performance with each individual weapon, so you can see where you and your opponents are strongest. Finally, 40 insignias reward the long term investment of players with recognition of things like the length of time played overall.



Fans of the game can try it out on the show floor or wait until the upcoming beta is launched, which was announced during our demo.

already knew that stuff but
Quote from Shadowww :HOLY SHI- I creamed my pants.

Edit: Battlefield series is only good thing that comes out of EA.

true, so true.
Quote from Shadowww :Now I hope system requirment's will be acceptable, not like GTA IV had (while still looking like a poo)

Edit: wtf, HP regen? DO NOT WANT

its not that bad.. you get killed in like 5 shots anyway.
Quote from mutt107 :its not that bad.. you get killed in like 5 shots anyway.

uh yes HP regen is bad.
It's fine in the later call of duty's, don't see why not in bad company 2. I'm hoping bf3 won't have it though seeing as it's a bit more realistic orientated
Open PC beta = win. I really want it. BF > COD.

battlefield: bad company 2
(1054 posts, started )
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