I like Grid. Sure it's unrealistic, but it's still a fun arcade racer. I expect NFS Shift () to be about the same experience, but a bit more realistic (I hope). If I want to play a fun game with cars and racing, I play NFS or Grid (etc) If I want to be serious and actually drive, I play LFS (or gt5p).
I actually use my G25, but I set it to about 200 degrees and don't use the clutch. Grid is arcadey, but it has a bit of a realistic edge to it. I normally use the keyboard for arcade racers (NFS), but I find Grid is "real" enough to be fun with a wheel. (I'm expecting NFS:Shift to be about the same, in spite of what they claim. :rolleyes
Rather the opposite to me, I can use G25 for NFS underground 2 and TDU, but not for GRID.
It feels like if I steer a little it doesn't want to turn, but if I steer a bit more it turns rather suddenly, my natural instinct will be to counter steer a bit, but then the car shot into the opposite direction as if there's no momentum.
I don't see where the realistic edge is TBH, not in the tire grip, not in the way it under/oversteers, not in the traction behavior (hate the exagarrated power oversteer at slow speed.)
I tried it with keyboard and it was a lot better (meaning I can actually control the car in a straight line), however it doesn't want to accelerate if I even touch the steering a little bit.
I just played grid today for the first time in a while and I see what you mean about the steering. It took a few laps to get used to (again). Though you've made me want to try the keyboard again.
As for the realism, I mean compared to games like NFS. In Grid you have to brake for corners, you have to be careful (sort of, sometimes) to not lock the brakes, and it's not too hard to spin out, so some care is needed on the throttle in some corners. Take someone who has only ever played NFS or whatever and have them try Grid. I'm they would find it more difficult. To me it seems like it's trying to "feel" real, but it's too soft and not sensitive enough.
I'm not trying to defend Grid's physics, just clarifying my opinion. On a scale of 1 to 10 of realism, with LFS 10 and NFS 1, I'd say Grid is probably a 2 or 3. That's all I'm saying.
The "secret" (if there is one) to enjoying a game like Grid is to not take it too seriously. It's just a game, like Halo, COD4, etc. Racing/driving sims like LFS are a different category.
Try playing with the linearity setting. That might take the dartiness out.
Ultra, I'd describe Grid as "approximate realism". It's got oversteer and understeer and locking brakes and all that basic stuff, but it's bundled into an easy to grasp package. Like a sandwich. Grid is a sandwich.
And I'm pretty sure the secret to enjoying any game is to not take it too seriously... but that's me.
Pretty much the feeling I have with so many Arcade games. They don't react in an even semi-realistic and predictable way so I find myself crashing far too much (and get pissed off + give up). The ones that keep me are ones that do behave in a realisticish manner (follow basic rules of momentium/intertia) and I can play them for weeks/months/years.
A good example of which would be Midnight Club: Los Angeles. It's arcade at its heart, but follows enough realistic dynamics to make me understand what a car will do in most situations. Another good one for that is (of all things) GTA4. Again another RAGE engine (like MC:LA) but also follows enough realistic physics that I want to drive it more.
True, but I think us sim-racers take LFS (and other sims) relatively seriously. So we write off games like Grid just because the physics aren't realistic. I only downloaded the demo to see the graphics. I was surprised to discover it was actually pretty fun, so I bought it.