Will you ever allow racers to be on the track with cars they don't have a license for? As in they cannot drive them, but they are able to join hosts with the extra cars able to be driven.
What's up with update to the physiks or other updates not including new content? Will S2 still be updated with it or is it exclusively available for those with the new cars. Probably because S2 cars don't need the physiks update, that's why I ask.
The only in game difference between S1, S2 and S3 will be which cars and tracks you can use. That's it. The game engine (graphical and physics) will be uniform across all licenses.
The physics always applies equally to all licences. eg: If you get demo, you get the same tyre physics updates as the S3 people.
Imagine joining a S1 server with S2 licence and each car and client has different physics????? Wouldn't work at all. We don't need official "Scawen words" to know this.
The "certain functions" probably refers to stuff like skin uploading because I can't think of anything else that is currently different between Demo, S1 and S2.
Also it's common sense. You've been around since early 2006, you should know this. The physics updates that have been put out after S2 were applied to demo and S2 as well. There is no reason for S3 to be different, and plenty of reasons that it HAS to stay the same.
@ Scawen, can we get a few more skin upload slots with S3? I'm sure people with lots of skins uploaded (either because they make skins or because they've done a lot of leagues that require specific skins) are maxed out, or nearly maxed out.
If there is an s2 server with S1 content only, then s1 can join. if there is any s2 content then s1 cannot join that includes cars, tracks, or numbers of players.
I don't have time to read the rest of the thread, I'm still on that page (13 out of 18) so I'll just reply to this post, save the page and read the remaining pages later.
4 years ago, all (computer) games used to cost 30 dollars in Brazil. All of them. It didn't matter if it was new or old, produced by small/indie or big companies, all games used to cost 30 dollars (which used to be BRL $100). The only games that cost more were console games (now these would get very random prices! From BRL $100 to BRL $350). Since dollar is getting weaker (or Real is getting stronger, I don't now), computer games may cost more dollars nowadays, BUT because of different and newer exchange rates, they still cost the same price in Real: $100. Practically all newest released games in Brazil cost this same price. Only very few cost more than that (about 5 out of 100 released games, which would be R$125 or R$115), but they are usually special editions (such as black box for NFS), and very few people would purchase these games if they didn't come with any bonuses because they think it's ridiculously expensive. Actually, we can even pay much less for the games if getting them off places that sell them in dollars (such as Steam. I usually save 30 to 40% by purchasing games in dollar when compared to Real, even if they're not off on Steam itself. Now, if they're off, I can get even more discount ).
Anyway. About 4 years ago, LFS S2 would cost almost BRL $100 (GBP $24). Nowadays, again because of different exchange rates, GBP $36 will still cost BRL $103, which is about right.
Well, you asked what games we got for USD $30. Now I suppose you already have the answer: all of them
The conclusion I can take off this is, well, no matter how much it costs in dollars, euros or British pounds, we Brazilians will always pay BRL $100 for it if we get them on most of this country's stores, or we can save money by purchasing them in dollars.
Oh! Haha!
Actually no, I did not understanded that you did pull out a joke on me
Good to hear you agree hehe.. Well, saying that the whole community is like that is wrong, but it has it's problems.