The online racing simulator
Track editing
(10 posts, started )
Track editing
Just thought it would be cool if you could add grass and curbs to make some more realistic tracks (Autocross & Car Park)
grass would be too stupid. /me votes for curbs.
Awesome idea, i dont see why grass is stupid, although it would be hard to "make corners" out of it.
Yes.
#6 - Ndrew
Grass wouldn't be stupid at all, IMO. You could create any fantasy club circuit you would like, or even kart tracks. for e.g. with some 3rd party program you could "draw" some curves and lines, you set a track width and it generates the track itself for AU. I know this would take a lot of times to make but sure it'd add lots of possibilities to create numerous things.
And the other thing along with this (which would not require this amount of work and time, actually could have been done easily) is a dirt/mud covered (even totally) autocross area from the existing one. That'd add a lot of variety to the rally lovers too without wasting much time. (considering how object oriented programming works) This was suggested a few times already (of course without any success or reply ) by me and from others, but still would love to see this happening one day.
Little modification of one area -> lots of possibilities -> more happy peep -> theoretically more content -> winnage.
Quote from jakeeatworld :Awesome idea, i dont see why grass is stupid, although it would be hard to "make corners" out of it.

Not if you can define what grass and what asphalt is; a line or sth.
Putting grass on tarmac is stupid IMO. It would take ages to load, and it would be hard for devs to make, I think they have more important work to do.


/me voted for autocross area covered with mud (press 1)
I understand your point, but if u look at other tracks like fern bay there is also a lot of grass + if the tarmac is replaced it shoudn't be a problem
Z-buffer depth error at 200 metres.

Track editor a long way off if if does come. Thay hav lasors.

Track editing
(10 posts, started )
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