Currently when a driver hits an autocross object and they receive a 2 second time penalty for it a packet containing details is sent through InSim:
These packets are only sent when the objects are hit in the autocross mode, but I think it would be a handy thing to have them sent when players hit autocross objects (e.g. barriers, poles, bales) in normal racing too. To give an example where this would be handy we have a rule in the current MoE round where if a driver touches any of the admin-placed objects (placed to stop drivers cutting a chicane) their lap is disallowed. In order to enforce this rule it takes an admin to look through the session, find the driver's fastest lap then check it manually for any contact with objects. If LFS were to inform of contact through InSim it would take a lot less time to check for contact.
These packets are only sent when the objects are hit in the autocross mode, but I think it would be a handy thing to have them sent when players hit autocross objects (e.g. barriers, poles, bales) in normal racing too. To give an example where this would be handy we have a rule in the current MoE round where if a driver touches any of the admin-placed objects (placed to stop drivers cutting a chicane) their lap is disallowed. In order to enforce this rule it takes an admin to look through the session, find the driver's fastest lap then check it manually for any contact with objects. If LFS were to inform of contact through InSim it would take a lot less time to check for contact.