Technically possible? Yes. With the current GFX engine? Not quite.
Currently the engine relies on having one path through the track that it uses for visibility calculations, determining which parts of the track need to be drawn and which not. Of course, you could simply draw the whole track at all times, but the performance would be abysmal, or Scawen could work out a system that allows such free-roaming by making the visibility calculations work differently, but that would be a huge time investment for something that's just a by-product of the simulation to begin with.
PS: aroX, feel free to shut the hell up from time to time. Not even bad threads deserve your mindless spam.