Thanks !!!! I have always wished this for better peripherical view on a single Monitor, THX THX THX
I can't even drive with the old view. The landscape "escapes" in the edges, what feels weird since this new feature.
The only setting i wish is for the width of the "main screen" for single monitor. I would use it for more narrow "bars" at the sides for this periferical view.
Thanks a lot for progress in LFS, my best sim so far.
I'd like to know more about that too. Of course, it works fine in XP where you can set the two monitor ports to act as a single screen.
Why would they go backwards? Is this something to do with copyright protection? I can't think why... just wondering why MS had to "break" their new OS's.
I think those are two corrupted (or hacked) hosts that aren't working properly but still keep reconnecting to the host list. I'll have to do some investigation to find out what's up but I think that's where the problem is.
I run W7 as well, and have had that same problem. I overcame that by just making the LFS window span across the two monitors, since I run in windowed mode anyway. LFS recognized that it's resolution was now bigger, and enabled two monitors automatically. I just had to tweak it a bit and it worked well. Kinda disorientating with only one side monitor, but is neat anyway.
Has anyone been able to get LFS working in Dual monitor setup with NVidia card in Windows 7 or Vista?
As far as I know, these OS's do not support span mode at all. After some research, I read somewhere that the only way to achieve this is if the game itself provides the multi monitor setup.
I would love to be able to use dual monitor, especially with this new patch, but cannot for the life of me get LFS to register the extra resolution settings of the 2nd monitor, unless I am missing something?
Originally Posted by jasonmatthews Has anyone been able to get LFS working in Dual monitor setup with NVidia card in Windows 7 or Vista?
As far as I know, these OS's do not support span mode at all. After some research, I read somewhere that the only way to achieve this is if the game itself provides the multi monitor setup.
I would love to be able to use dual monitor, especially with this new patch, but cannot for the life of me get LFS to register the extra resolution settings of the 2nd monitor, unless I am missing something?
Hi,
I use Vista and can run LFS on two monitors when i use UltraMon. (only in windowed mode , not full screen ).
I run W7 as well, and have had that same problem. I overcame that by just making the LFS window span across the two monitors, since I run in windowed mode anyway. LFS recognized that it's resolution was now bigger, and enabled two monitors automatically. I just had to tweak it a bit and it worked well. Kinda disorientating with only one side monitor, but is neat anyway.
I also did not get it working (NVIDIA 8600 GS, Vista) on two screens. I thought it was not possible because the two screen have different resolutions.
Also had to use windowed mode. Then it happened multiple times that the FPS went from 60~65 to 25~30 for some minutes. Small adjustment of the size of the window sometimes had great effect on the FPS (jumping back to ~60 fps)
I'm using FlipCams and I'm afraid this practical little add-on doesn't work anymore with Z18 - is this a FlipCams or LFS related problem? Maybe because of the changes concerning multi monitor support? With Z17 it worked if I remember correctly ...
I suppose MS introduced the new window layer manager for Aero and it's probably a smart thing, the only problem being that no-one knows to handle it correctly yet. ATI seem to have figured it out, it won't take the others long to follow.
A better approach than relying on the SLS mode would be if LFS itself created multiple Direct3D-Devices. Supreme Commander had this (although limited to 1 additional screen) and it worked quite well
A better approach than relying on the SLS mode would be if LFS itself created multiple Direct3D-Devices. Supreme Commander had this (although limited to 1 additional screen) and it worked quite well
from what i understand this would also allow using monitors with differing resolutions and vertical size
from what i understand this would also allow using monitors with differing resolutions and vertical size
That's correct.
I think it'd be wise to wait for DX9+ before attempting to implement this though, because AFAIK DX8 lacks some crucial features for it to work efficiently. Kegetys's expertise on this matter would certainly be of help, since SoftTH does exactly what we're talking about.
since SoftTH does exactly what we're talking about.
Does it? Don't get me wrong, I never used SoftTH, but I always thought what it does is fake a display device that has a wider screen resolution. Then again, maybe for splitting the data it actually does create multiple D3D devices, sending a third of the output to each device.
With the quoted new things, is it possible now to make a 2nd screen work as a rear view monitor?
No, because all the viewports are still "connected" and the maximum monitor angle is whatever you set your main screen fov to, which is in multi-monitor mode limited to 90°. So you would need three screens to allow a look-behind.
im not sure what exactly softth does but in practice it allows you to use lower resolutions on the side monitors and afaik mix monitors with different aspect ratios