http://www.aironeracing.com/ use this site, download rims pack, in blender press import>.3ds and choose that rims pack 3ds file. Just after importing you'll have to seperate those rims, because they all will be at one place, just select and drag to the side, then choose ones that fits you. Good luck
Hi, i have blender. but when i do that import>3ds thing. it doesnt work. am i missing a plugin, using an old version or am i missing files? please help!
hey guys! can any one give me a premade blueprint scene for max? i cant set it up right,all these tutorials and i still cant get it right. so please help me out here if you can,i will start modeling now
i do change the size of the top and the side to double,but than the front and rear side are much bigger than the rest. i tried it many different ways,it just wont get good.(in all of the tuts they say the side and top has to be 2x the size of the front and rear,thats why i double it in max)
so can you or anyone just make the scene please?
Just make four planes and match the size to with each image. Base blueprint is fairly good, scale is not 1:1 between all perspectives but it's close enough.
For an example, activate front viewport and make 505x367 plane and apply front.jpg on it as a texture (un-select two-sided option). If it's too big for the scale you're using, use 50,5x36,7 plane instead. Repeat the process for back, top and side planes.
When you're done, move planes away from the camera so you have some free space to work with and freeze them. If they go gray, go to freeze options and un-select "Show frozen in gray".
yeah im on that forum for a few days now,i had a look on the z4,but its not very detailed for beginners,like every 3rd setp i have the question,why is that
I strongly recommend searching for some training videos, not only just about cars but modeling in general. Written tutorials have that problem where you need to be able to perform most tasks on your own, otherwise the tutorial would be 50 pages long and no one wants to go through that. It can also lead to situation where you're just following orders and feeding in values given to you.
A car is not the easiest thing to model, smooth body panels require you to plan ahead to maintain smooth curvature and chamfered edges will give you all kinds of trouble that you need to go ahead and fix manually.
i work with max for a few years now,so i have some idea,but i will do search for modeling in general,i modeled an intercooler on my own,but ofc a car is way different and more complex thanks for the help again!