The alphabetical sorted list is nice. MUCH easier to find players.
Please don't take this as ungrateful, but just personally, the dark background for the connections list kinda makes things look a bit jumbled.
In the past to find admins you could still press Shift+Ctrl to list the Usernames and the admin's licence names showed up as light greenish and this was really ok. All the backgrounds were light grey and the list looked neater and more professional in this respect. Somewhat easier to read when all bg colours are the same. Other people may disagree.
I always know who the admins are anyway, my memory is good for this. Anyway, did you see the last name in my example? It's almost illegible.
And sorry if this is off topic, I didn't want to create a 3 page debate about something that has been decided on. I just wanted to point it out. Some will agree some will not.
Ah yes, I didn't notice that. They can make it a bit brighter (grey) to prevent this. Like this. Or maybe to add a next table cell with A test to the right of the player name like [ A ] [ Flame ] [ ] [ SS ] ...
And by the way, one little bug report...
The interface test buttons should be drawn over the racer list. See here.
At the mirror (tested virtual only), in "Name over cars" mode, the name only appears when the car behind is really REALLY close. On earlier versions I was able to tell the names over at least several cars behind (all LOD settings at max details), but now it's practically useless... as in.. 98% of the time the cars are just too far behind (I'd say 0.5s is enough) to display it..
one thing that i notice from Z to Z18 (or somewhere along the line)
I have always used slightly different FOV from single seater to closed cars. LFS always saved the different views setings for all the car types.
I just recently got TH2Go and have begun playing with all the features. It is all working 100%.
LFS still saves the x, y, z for the different car types, but defaults to the last FOV settings. Also, the new slider that shifts the view defaults to last and does not save from car type to car type.
I haven't tried Z18 yet, but if this is the case it will be an issue for me as well. I can understand it from a practicality standpoint (those with multiple screens don't need to set it up for every single car, for instance) but we still need to be able to have different settings for different cars, imho.
Sorry BUT I am pretty sure that the FOV was never saved for each car. It's like a global setting and that's why it's in that top group of settings like number of screens, angle of each screen and the new wheel offset setting. Same as head movement setttings in the bottom group.
You can add a script for each car to change the FOV with
/fov [degrees]
see:
data/script/XRT.lfs
data/script/XRR.lfs
data/script/XRG.LFS
data/script/FXO.lfs
data/script/FXR.lfs
etc etc
The only ones that are saved for each car have always been the X,Y,Z offset settings (the seat position), rotation and pitch settings. Mirror Z,Y position to IIRC.
edit: sorry, didn't realise that FOV used to be saved for Custom Views. I only use Cockpit view.
As far as I know this is a NVidia driver related problem. With the new Aero they are not able to use the span mode anymore.
Anyway, facing this issue it would be REALLY great if you could manage to broach every single display - as Windows system configuration does: I have 3 displays with 2 display cards. But using Win7 (or Vista) I cannot either span all three of course nor two of them. I only can uses every screen as a single screen (or clone them).
I like that behaviour in Windows - I would hate having one BIG desktop! So I never would buy a TH2GO...
Perhaps you are able to "read" the windows display setup and LFS might know that the main display is a 1080p display, the two others are 1280x1024 displays and how they are ordered and then LFS would render 3 independent pictures...
Or perhaps if it is not possible to read the windows setup an option to enter how many screens are connected with which resolution may do the trick too.
However, else there are no issues with Z18 yet thx
That's true, it's only custom views that ever saved a fov per car. You can set up a custom view that looks just like a cockpit view or use the /fov X command in the car scripts as JasonJ suggests.
It's not an easy job to support multiple display adapters at the same time. For example, every texture and every object must be separately sent to each graphics card. It's not an impossible task but would require a big rewrite of the 3d support system so that it opens two (or more) D3D objects and then duplicates all the calls to them. That would take a while but then there would be a lot of refinement to the system, for example how to handle when a call to one device works but the other fails, how to recover and still display LFS to the user... I don't even want to think about it.
So that is really not going to happen any time soon because the priority is the physics and the VWS patch, after fixing the last couple of bugs in this new multiple display support system (which only supports multiple renders to a single surface).