The online racing simulator
your all ****ing nuts
#27 - axus
Quote from RichardTowler :your all ****ing nuts

Quote from JJ72 :We need to setup a banner saying:

"THIS AIN'T GO NEED FOR SPEED AND WE GOT NO NOS AND NO NEON"

Sorry, you've lost me. What are you saying?
Quote from steve30x :WOA another bloody freak that thinks that there is a difference between a sim and a game. (IMHO THEYRE the same thing)

I think the distinction should really be "race simulator vs. arcade style racer". It's just a matter of which game places more emphasis on realism and accuracy in the physics in my opinion. They are both games for sure, but they are far from the same.
Maybe Next Year
#31 - SamH
Quote from JJ72 :We need to setup a banner saying:

"THIS AIN'T GO NEED FOR SPEED AND WE GOT NO NOS AND NO NEON"



I, for one, understand the sentiment and agree with it. It's not an arcade game. That's what I take from your message, and I totally agree.

Whether or not it's a game at all is a different subject. Obviously it is. It just happens to depend on realism over the extra/excessive gimmicky stuff. It attracts people who are looking for simulated realism over bling.

I don't think you need landing on from a great height for saying what you said. It made me smile
Just got back from E3. If LFS was used anywhere on the floor, I couldn't find it. It was a very sparse event for racing, overall.

There was a giant poster from Intel with the BMW Sauber F1 car in one of the halls advertising racing simulations in their booth. That poster had the rFactor logo on it. I checked out the booth and they were running the rFactor F1 mod on VRX racing chairs with the DFP. Don't know if the wheel wasn't working right, but it felt sloppy.

Logitech had two openwheel racers outfitted with the new Logitech G25 wheel and shifter and running triple LCDs using the Matrox triplehead2go. That display system was beautiful. I stood in line for the racing and it was ok. Also running rFactor, but just stock using cars with logitech skins.

GTR was not on the main floor. There was a big screen running a video for Xbox 360 GTR in the THQ booth, but no presence. Simbin was doing closed door demos of GTR2 in the 10tacle booth downstairs in Kentia. I had the opportunity to attend one of the demos and it looked good. No idea how it feels, but they did say that they received a lot of feedback that GT Legends was too arcady, so GTR2 supposedly has a strong sim focus again, but offeres racing school to make it accessible for non-racers.

Also in Kentia, VRX had another one of their chairs running GTR.

GT5 was shown at the Sony booth in 1080p (not 1080i, but p!). It was basically photo realistic. Gorgeous.. Nordschleife even had all the grafitti on the road that you see in videos. But without a wheel, i can't pass judgement on it. It was also marked as 20% into development.

Finally, MS announced Forza 2, but if they had anything at all, it was behind closed doors and I was unable to get at it.

I'll have a couple of pics later on, once i get settled back into things.

The rest were arcade things like Test Drive Unlimited (which was fun, but not a sim in any respect), Flat out 2 and some others.
#33 - SamH
Great update! Thanks sdether!

While I can't pretend that the absence of LFS is disappointing, it is perhaps inevitable. LFS isn't eye-candy like some other sims we could mention. If you have a simulator on your stand, you have one guy driving and 100 people watching. Do you have 1 guy thinking "OMFG the physics are sooo real" to himself while 100 others stand and admire his driving, or do you have 1 guy thinking "OMFG where are the physics!?" while the other 100 stand and say "ooh.. that looks soo cool.. it's just like a cartoon!"

No, I'm not slamming rF. I can understand that the eye-candy is more appealing to the marketing people, if they needed a driving simulator application to show off their hardware. It's disappointing that the opportunity was lost at E3 for some LFS exposure to the masses, but not surprising. I prefer the LFS development priorities

And hey.. at least we GET TO USE the results of the last 6 months of graft that the devs have been doing.. more than can be said for the rFactor fans who are still waiting for patches to their software.

[EDIT] Okay the last bit was a dig at rFactor. I was shocked to read that while the rF customers have been waiting for patches and improvements from ISI, it NOW transpires that ISI's been off doing other things. I pity the rF customers, and I'm patting myself on the back for a good shout, when I spent my "pocketmoney" on a new DFP to go with LFS instead of buying a copy of rFactor
sdether: the 'ring in GT4 has all the graffiti too. It's handy, I use a given bit of graffiti as a braking point for a lot of corners.
AdamW: Ah, never played much GT4, since i don't have a PS2. I guess all i can say is that this one looked like a movie of a car racing on the ring. It was impressive looking.
LFS needs physics accelerator support. Imagine the physics then!
omg drop it..
this is about E3 you tards.. not NFS vs LFS
Quote from sdether :
GT5 was shown at the Sony booth in 1080p (not 1080i, but p!). It was basically photo realistic. Gorgeous.. Nordschleife even had all the grafitti on the road that you see in videos. But without a wheel, i can't pass judgement on it. It was also marked as 20% into development.

you sure about that? after all... http://gearlog.com/blogs/gearl ... ive/2006/05/16/11622.aspx
They've had the PS3 devkits out for months now. You don't need the final media to work on the games - especially since the special GT product they made for E3 isn't really GT5, it's more GT4 hi-res, so there's probably not that much data to it.
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