Hey, I was wondering if anyone has come up with any tweaks that improve fps performance under GNU/Linux. Currently, fps jumps between 10 and 120, depending on track surroundings and the number of cars on the screen. The game runs perfectly well under Windows XP on this computer.
TransGaming Cedega seems to crash right when 3d graphics are to be drawn (only with lfs) so I don't know how well it would perform fps-wise over the free Wine package.
All gfx detail settings in lfs are at minimum. Screen resolution doesn't seem to matter. I have already disabled cpu frequency scaling (cpu power saving) as it seems to cause fps problems under Wine.
I'm running Ubuntu Hoary with Wine 20050310. I shall experiment with some bleeding-edge cvs version of Wine asap. My gpu is Radeon 9800 Pro, fglrx is 8.16.20. Cpu A64 3200+ @ 2,2GHz. Linux 2.6.13 with K8 instructions (custom build with desktop-friendly settings). To clarify, the OS is 32-bit, not 64-bit. Xorg is 6.8.2.
Native games like UT 2004 run very well on my configuration.
Any hints or suggestions?
TransGaming Cedega seems to crash right when 3d graphics are to be drawn (only with lfs) so I don't know how well it would perform fps-wise over the free Wine package.
All gfx detail settings in lfs are at minimum. Screen resolution doesn't seem to matter. I have already disabled cpu frequency scaling (cpu power saving) as it seems to cause fps problems under Wine.
I'm running Ubuntu Hoary with Wine 20050310. I shall experiment with some bleeding-edge cvs version of Wine asap. My gpu is Radeon 9800 Pro, fglrx is 8.16.20. Cpu A64 3200+ @ 2,2GHz. Linux 2.6.13 with K8 instructions (custom build with desktop-friendly settings). To clarify, the OS is 32-bit, not 64-bit. Xorg is 6.8.2.
Native games like UT 2004 run very well on my configuration.
Any hints or suggestions?