Kinda odd how your dead buddies pop right back up after a battle, albeit with injuries, one for each "death," so long as at least one of your party survives. I'm a bit torn on whether this is more dumbing down of modern games or a solid improvement on the ridiculousness of having to carry a large cache of Phoenix Downs (et al.) to constantly revive party members following a battle. I'm leaning towards the latter, actually.
I'm only a few hours in but I'm liking it a lot thus far. If you played Mass Effect but didn't care for the FPS feel and prefer more of an RPG feel, you'll like it. If you found, as I did, the characters/story lacking in Mass Effect, Dragon Age seems better, IMO.
I'd say the last single-player game that held my attention like this was the original STALKER (Clear Sky was dull, IMO), which came out 1.5 years ago.
The 6DOF movement in zero-G in that game was something of a dream of mine after reading Orscon Scott Card's Ender's Game. I imagined a game based on the Battle Room in that novel.
80's Funk / Soul vinyl collection, about 250 LP's. Covers are used, LP's all in great condition. It's an awesome collection and there's pretty much no bad stuff in there, just awesomeness...
Bought it from a guy who collected them over a time of 20 years and went digital now. I'm broke, but very happy.