Happened to me because I first downloaded Z25 from the testpatch thread and then decided to do it via the master server update system, was getting the exact same message until I deleted my already downloaded LFS_PATCH_Z22_TO_Z25.exe in the lfs folder. Then restarted lfs and everything worked flawless.
Higher resolution textures are added one object at a time. Eric likes to work on one thing at once. So when he updates the FXO and FZ50 cars then you will get higher resolution textures for them. When a track is updated, you will get higher resolution textures with it.
Wasn't all the remaining cockpits getting updated all at once, that what you said about 2 1/2 years ago when the xrg/xfg/xrr got updated but there has been no news since.
one thing i just noticed (a bit late i know) is that the view offset range of +-0.75 isnt large enough for bezelless even number display setups (eg 2 projectors)
Only I miss, to use bezel compensation (for 3 monitors) with the cylindrical view (5 - 1 - 5)
To me is more natural the cylindrical view with not too much FOV (about 130º) and a subtle adjustment of "angle monitors", than the typical 3D render with "flat perspective"
road cars xrt/xrg speedo dials (virtal ones) look a bit crammed with the big font.
looked trough the options for a slider/value but didn't find that option.
Ignore if mentioned before, read this thread but didn't find anything about this one.
Well, I just want to say THANK YOU very much for the testing.
I am pleased with the official Z25 update which seems to be going well and doesn't have significant bugs.
Now I can relax for a night and then get back to the physics!
I will now close the test patch forum, until the next round of test patches with new physics.
I hope that is not too far away, but please don't ask me for an estimate.
I have found that I am missing the sound for pit limiting in csr when I use the new patch.
I have a loud pit limit sound in Z, but nothing in Z25... have the outgauge value, field or what been changed, deleted??????
Edit:
I see now that a whole section of insim has been changed, and pit limit value is in this section:
Z25:
int ID; // optional - only if OutGauge ID is specified
};
// OG_x - bits for OutGaugePack Flags
#define OG_TURBO 8192 // show turbo gauge
#define OG_KM 16384 // if not set - user prefers MILES
#define OG_BAR 32768 // if not set - user prefers PSI
// DL_x - bits for OutGaugePack DashLights and ShowLights
enum
{
DL_SHIFT, // bit 0 - shift light
DL_FULLBEAM, // bit 1 - full beam
DL_HANDBRAKE, // bit 2 - handbrake
DL_PITSPEED, // bit 3 - pit speed limiter
DL_TC, // bit 4 - TC active or switched off
DL_SIGNAL_L, // bit 5 - left turn signal
DL_SIGNAL_R, // bit 6 - right turn signal
DL_SIGNAL_ANY, // bit 7 - shared turn signal
DL_OILWARN, // bit 8 - oil pressure warning
DL_BATTERY, // bit 9 - battery warning
DL_ABS, // bit 10 - ABS active or switched off
DL_SPARE, // bit 11
DL_NUM
};
//////
#endif
Z:
int ID; // optional - only if OutGauge ID is specified
};
Maybe its me but the reversing light of the fzr is red. I do have the bobo pack installed which may have something to do with it but it might be worth checking over.