I could see somehting like autocross working pretty good here, in nature, but not in content obviously.
I can imagine a number of servers hosting an event sequentially, and drivers hopping from one section/server to another in sequence as they complete each section.
Those sections would be put together from basic components by those running each server. Like auto cross is done right now.
It should be set up so that no one would be able to practice a whole event in advance.
I could see this approach working around many of the short comings mentioned here.
Obviously we would need a mechanism to carry over damage accumulation from one section/server to the next for the duration of one event.
The less we need to demand from devs then the less reason for them not to let us have a play with what many of us clearly want. For them the developing of a whole race and stages would represent quite a considerable investment, but given the basic parts & tools to work with, we can lighten that load like a real community can and would want to. Also this could allow it to evolve into what most people are looking for in this area of motorsport.
We just need to acquire and maintain a realistic perspective on our own wish list really.
If any others have anything to add to how this could be tackled then we could start a new thread I guess. I would prefer not to hijack this one. But this is a concept we could discuss further. If anyone wanted to discuss it enough to start a thread then I'd certainly be agreeable to participating for sure. I'm simply not sure of the best place and how to do it properly. Maybe a kind and thoughtful mod would be able to advise best on that, and perhaps even wield their experience to start it in the right place with a sensible title?
I can imagine a number of servers hosting an event sequentially, and drivers hopping from one section/server to another in sequence as they complete each section.
Those sections would be put together from basic components by those running each server. Like auto cross is done right now.
It should be set up so that no one would be able to practice a whole event in advance.
I could see this approach working around many of the short comings mentioned here.
Obviously we would need a mechanism to carry over damage accumulation from one section/server to the next for the duration of one event.
The less we need to demand from devs then the less reason for them not to let us have a play with what many of us clearly want. For them the developing of a whole race and stages would represent quite a considerable investment, but given the basic parts & tools to work with, we can lighten that load like a real community can and would want to. Also this could allow it to evolve into what most people are looking for in this area of motorsport.
We just need to acquire and maintain a realistic perspective on our own wish list really.
If any others have anything to add to how this could be tackled then we could start a new thread I guess. I would prefer not to hijack this one. But this is a concept we could discuss further. If anyone wanted to discuss it enough to start a thread then I'd certainly be agreeable to participating for sure. I'm simply not sure of the best place and how to do it properly. Maybe a kind and thoughtful mod would be able to advise best on that, and perhaps even wield their experience to start it in the right place with a sensible title?