Exactly where Android said they would - during the entry phase, while trail braking. It's always optimal to brake "under" the ABS in a straight line, but once you start turning you can apply a ton more brake pressure than you could normally because the inside tires won't light up. Frankly, those racing online without ABS will get destroyed.
I noticed one issue in this patch. I minimized my LFS and I was a little bit AFK. And after several minutes it got stopped working. So window about that appeared.
In the old patch test forum someone posted some info about using multi-screen sets in a single screen computer.
I´ve never been comfortable changing the FOV in the game. That looooong arms effect did annoy me so i was using always a FOV that didn´t let me have a proper vision to the sides.
Well, i have been trying a 3 setup monitor (using only my 19'' monitor) and you can get some nice results using a kind of fish eye. It´s hard to explain in english but i have much better lateral view without losing my dashboard in the horizont
Frames have suffered a bit, but perfectly playable with an ATI 3870.
EDIT:
I read about it in this post, not in the patch test forum:
And thx to the devs for the new server management system. I have to say that i have found NO OTHER GAME in my life that handles online playing as well and as fast as this. I am amazed how such a small team can make things better than most of the big companies.
But i have a complain.... i´ve get so used to having such detailed menus that other games out there now annoy me . Yep, it´s true, using other games i feel that i cannot get the controls exactly as i wont them, i have to use console commands to solve issues, etc....
There are a lot of small changes that make the game experience much better now.
Right on. I don't understand the problem... ABS is only available on road cars, not race cars. Just accept it as a realistic feature of the simulation.
Question for Scawen: how does ABS in LFS work? Do you only check rotation speed on each wheel, or do you also dynamically adjust the brake bias?
Because modulating the brakes manually can be more challenging and enjoyable than to just let a computer do the job. I don't have a problem with ABS itself (useful help for mouse users), but for me it takes away a part of simulated driving excitement and I don't understand why Scawen hasn't implemented a server option for ABS on/off yet.
Going to quote myself: "ABS is only available on road cars, not race cars. Just accept it as a realistic feature of the simulation." It's not taking away from the "simulated driving excitement," it's adding features that real, road-going cars have. If you want excitement without ABS, drive a different car.
Because it's an integral part of the simulation. Would you want an option to turn off tire wear or fuel consumption?
ABS can be turned off, too... Turning tire wear off isn't exactly the same, it would just be unrealistic, while turning ABS off is, well... something you CAN do.
A filter/option to force racing without ABS could be nice if you want to have the "racing excitment" with road-going cars.
Anyway, as a demo player, everything works for me in Z25, no probs so far.
IMO this oil pressure gauge is not really needed, especially that it seems to be synchronized with rpm gauge, what's not real. I liked the clock in LX cars, it was more useful. Anyway, I've been downloading every patch released and I have to say that finally Z25 hasn't got many significant changes (at least for me), but it's great! A few little things which make me smile and make me back to home and play LFS. Good luck, LFS crew, in developing simulator, we're waiting for the new features!