The online racing simulator
Tires
(13 posts, started )
#1 - Hahmo
Tires
Is there a programme that shows you how many laps you can drive until you have to change tires? That would be very useful. Didnt find any of them after little search. If anyone knows, let me know too :P
Nope, tyre wear cannot be read by InSim applications, and even if it could I think a quick look at the F9 view is enough to figure out whether the tyres need to be changed soon.

Since the wear doesn't affect grip with the current modelling, it's purely a choice of how far you can go before they blow out, which is only a concern on really long races. With the cars you have available, the tyres should last considerably longer than one fuel tank anyway, though granted I have not too much experience with the FBM in that regard.
#3 - Hahmo
Yeh thanks.. have to keep on using f9 then. :P This would be useful program, i didnt expect there was one, but still had to ask. I cant find any good endurance tires for XFG, and i want to drive lloooooong races..
Actually tire wear does affect grip in an indirect way.

In LFS, tires with their tread worn down cool down much faster. This makes it a lot easier to keep them in the optimal temperature range. In a long race, tire temps see a steep increase over the first few laps, then a plataeu, followed by a gradual decrease as the laps go on.
#6 - Hahmo
Quote from Shadowww :http://www.setupgrid.net/1/setup/endu/get/XFG@BL1

ive tried them.. only one of them is good imo

Quote :Actually tire wear does affect grip in an indirect way.

In LFS, tires with their tread worn down cool down much faster. This makes it a lot easier to keep them in the optimal temperature range. In a long race, tire temps see a steep increase over the first few laps, then a plataeu, followed by a gradual decrease as the laps go on.

hmm. so it means if ive been driving about 7 laps and i dont have traction at all? cause this happens with GTI. probably this means i dont have pretty good setups then. it says that i could drive about 40mins :S
Another thing that effects tires is your driving style. If you're having trouble with tires after 7 laps your probably going to find your answer there, but it could also be grade of tires.

The main reason that I can think of why a program like that doesn't work is everyone drives different and really a setup that may run me 50 laps might only give you 10 if your over driving the car, particularly during the first few conditioning/warmup laps.

Luke
Quote from AndroidXP :

Since the wear doesn't affect grip with the current modelling, it's purely a choice of how far you can go before they blow out

Actually, that is not much different as irl.
Current F1 tyres stay the same until tyres are really worn out. Laptimes go down as fuel load decreases. Suggesting tyres are very constant nowadays in terms of grip. Main difference is, irl they do not have the overheating problems we have in lfs, but the new physics-patch is coming someday
Unfortunately, new physics doesn't necessarily mean new/fixed tyre heating behaviour. It would be nice to have, but I wouldn't bet on it.

Regarding the wear-grip relation, judging from hearsay I thought that at least brand new tyres are often very grippy for the first few laps and then quickly degrade before plateauing at a slightly lower grip level, but I could be imagining things. It is, however, certain that the tyre wear/heat/grip correlation is a very complicated matter that is influenced by many factors, making a completely accurate simulation with just one base tyre model (that we have in LFS) nigh impossible.
Quote from AndroidXP :Unfortunately, new physics doesn't necessarily mean new/fixed tyre heating behaviour. It would be nice to have, but I wouldn't bet on it.

Regarding the wear-grip relation, judging from hearsay I thought that at least brand new tyres are often very grippy for the first few laps and then quickly degrade before plateauing at a slightly lower grip level, but I could be imagining things. It is, however, certain that the tyre wear/heat/grip correlation is a very complicated matter that is influenced by many factors, making a completely accurate simulation with just one base tyre model (that we have in LFS) nigh impossible.

Exactly, tried a long time ago to explain the tyres of bf1 feel likes being the same compound as the one used on fox. Also that in the real world severe tyre overheating problems are very rare. I was told i was crazy or something simular and lfs was right, the real world must have been incorrect


All we can do is wait
are we talking real life now or in game? if it is real life, if you wanna get technical (dont prove me wrong too hard :shy if you have completely worn out tires you have basically slicks and a lot of contact patch...but i am wrong in some way i know it

i was going to say something else more important but i forgot
Worn out tire is nowhere near to be a slick. Particularly high performance soft tyres used in F1 and such series get "grainy" and the tread falls apart. (heat and extreme forces are responsible, take a look). Classic road tires should suffer much less from this but as the compound ages and oxidizes, it becomes less grippy anyway.
Quote from MadCatX :Worn out tire is nowhere near to be a slick. Particularly high performance soft tyres used in F1 and such series get "grainy" and the tread falls apart. (heat and extreme forces are responsible, take a look).

That picture is not of a grained tire. That picture is of the cars parked up in parc fermé after the race; it has lots of bits of rubber stuck to it because the drivers drive offline on the slowing-down lap in order to gain a bit of weight for post-race scrutineering.

Not that this has anything to do with the discussion at hand.

Tires
(13 posts, started )
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