If you do not see it, increase the FOV per screen. With 3 monitors using 45 degrees FOV sure it is almost not visible. But if I remember well you were talking about 3 90 degrees views projected on the walls of a room.
When you have three viewports, this is like 3 cameras, one per screen do you agree? With a 90 degrees FOV camera, objects are perfect in the center, and stretch when they reach the side of the screen, don't they?
So with three viewports using 90 degrees FOV, you have three times this distorsion...next car is perfect in the center of middle screen, then it stretches as it goes from middle to right screen, and shrinks as it reaches right screen center.
Try to take two 90 degrees FOV screenshots in LFS and project them on two walls of a room. If you look at the edge between these walls, you will see what I mean.
When I say lines are broken, I do not want to say they are not continuous anymore. They are continuous, but they change angle from one screen to the next one like a line going inside a glass of water. It becomes very visible as soon as you have more than 50-60 degrees per FOV.
3x45 degrees is a good solution for three monitors. It works nice, distorsion is almost not visible. But distorsion exists.