It's doesn't make any dofference in physics. More fps just makes the game smoother, so you can be more precise. It really means a lot if you want to drive it on the edge, but even if you are a couple of tenths off the pace.
I'd say you need at least 60 fps to be able to drive comfortable, but you can even notice difference between 60 and 100.
rezza, we gotta get ol mate bazza 'kafuzzled' more often so he starts haulin ass the gronk, imo.
ur offyahed btw, bizza
oh and more fps definitely improve lap times, to a certain extent. if u already got over 60 or 70 u wont find an improvement, but if fps are cazzerin on at like 40 or so, give em a floggin and get er up to 70. ull be able to get ur apexes, and possible improve the old okeefe skills
Makes sense, because humans "only" see / process 60 to 65 pictures a second.
(honestly, I thought it were a lot fewer until I asked google again )
About changing conditions: I also get this feeling that sometimes you can approach a certain part of the track under the very same conditions - same fuel, same tyre condition, same 'pressure' (i.e. you're alone in a training session), same line, and do the same thing and the car behaves totally different than the last time. Of couse, this made me think something fishy's going on. But then again maybe your line or brake point was just a wee bit different and there was a bump which you would have FELT in real life but you don't even notice in LFS. Nevertheless your car is affected by the bump and will react to it.
Is it totally cool and realistic from an "outside perspective"? Yes.
Does it FEEL totally cool and realistic behind your desktop-controller? No.
It feels totally random because you have to react to something you couldn't anticipate.
I still think some aspects of "mathematical realism" have to be reduced in order to compensate for the lack of perception one has in front of a PC and to increase the "felt realism".
EDIT: but let's see what the new tyre model will bring.
This was the kind a comment i´v been waiting for! I totally agree with all you say, especially that the, as you say, "aspects of mathematical realism" , should be reduced. I mean, to sit at you computer desk and "feel" the wind in Australia, hmm. that would be a neat trick Of course we should have "effects" in the game, it helps keeping the game at a realistic level. But the effects should be "felt", not just randomly effectning the cars behaving on the track. It´s just frustrating, when you dont understand why you suddenly do 2 sec slover laps.
Overall nice comments to my thread, it shows that this is a game that you really have to learn, to be able to compete with the best.
Many years ago, I was an avid player of snooker and the best advice ever given was about control the cue ball (white ball).
"Make the ball do the work, not you"
So instead of trying to play for shots with lots of side, screwback etc to get in the right position for the next shot. I learnt how to play using this philosophy. It helps for a more relaxed state of play.
The same applies to sim driving, as I noticed DucK applies the same principle "the less you have to do behind the wheel, the faster you will go " well almost the same, maybe not faster , but you will make less mistakes in my humble opinion.
Well, thats the difference in WR pace, and 1-2 secs from WR pace. It also depends on the setup, but you really gotta know what to do when you are at a corner. Lets say you are at a left-right combination. If you brake just a tad late, or miss the weight transfer just a little bit, you find yourself in a huge understeering situation.
So it's avoidable, you just gotta know what to do and why, otherwise it's the car driving you around which is not that good imo
It's not just the eyes driving though, sound and FFB are directly affected by the framerate and you can feel a difference between 60 and 100fps.
You can't really feel wind, but with a high gain wind sample, you can hear it