ok, this stands next to no chance of getting in unless Scawen is in one of his experimental moods (which is pretty much entirely what caused the 3-screen support update if you keep up with the test-patch threads) but it's something I was thinking about tonight.
3D depth perception involves sending a different image to each eye - the current crop of 3D screens involves flicking very quickly (60 times a second) between each image, and a pair of glasses that ensure each eye only sees alternate images.
You can also produce perceptable 3D by having each images displayed at the same time and crossing your eyes so they overlap. See some here: http://www.maxforums.org/thread.aspx?tid=590247
I was thinking that with some small mirrors, cardboard and sticky-tape you could manufacture something to wear on your face like a pair of glasses that would direct each eye to a different screen in a 2 screen setup. Then, like the new multiple render 3-screen system in LFS, you just show a different camera position on each screen.
Yes, you'd look silly, but I look silly with my TrackIR hat on anyway
I've done a bit of DirectX 3D coding before, so I'm going to try and make something myself to test it out (already ordered some mirrors from Ebay )
Additional: I wonder if something similar to Kegetys' SofTH could tweak the rendering system of existing games to display a different camera position on each screen instead of a different camera angle?
3D depth perception involves sending a different image to each eye - the current crop of 3D screens involves flicking very quickly (60 times a second) between each image, and a pair of glasses that ensure each eye only sees alternate images.
You can also produce perceptable 3D by having each images displayed at the same time and crossing your eyes so they overlap. See some here: http://www.maxforums.org/thread.aspx?tid=590247
I was thinking that with some small mirrors, cardboard and sticky-tape you could manufacture something to wear on your face like a pair of glasses that would direct each eye to a different screen in a 2 screen setup. Then, like the new multiple render 3-screen system in LFS, you just show a different camera position on each screen.
Yes, you'd look silly, but I look silly with my TrackIR hat on anyway
I've done a bit of DirectX 3D coding before, so I'm going to try and make something myself to test it out (already ordered some mirrors from Ebay )
Additional: I wonder if something similar to Kegetys' SofTH could tweak the rendering system of existing games to display a different camera position on each screen instead of a different camera angle?