Hehe, thanks.
I found the problem. It was my color mapping settings. I was using HSV Exponential because it seems realer, now i'm using Exponential.
Thanks anyway.
okay i think im finished with my fzr model,i will try to get together the textures and i will put it up for download!
here is a new render experiment note: its not an ocean!
Done with brazil,render time 12 mins.will make few more renders.
I tried to model Ferrari 599 GTB but I'm having problems with it because of the curves of the car, it's getting difficult to model. Maybe I'll model another one.
Look the result in attachment.
I've decided to continue modeling but it's so difficult and it's the first car I try to model.
I'm gonna try to model Ferrari 575 Maranello or Audi A6, because they're much easier.
I've attached my progress in my Ferrari 599 GTB.If anyone, pro, wants to continue modeling, I send it.
Basically, I start off by making the car body as one, fairly low polygon shape that I then separate into smaller pieces and cut them out. However, you must make sure that you're happy with the overall mesh before splitting it, shaping it later becomes difficult because you now have multiple pieces that will no longer match if you edit one.
I've included an attachment to show how I work, you can also see the problem I mentioned at the edge of bonnet where it doesn't quite match up with the car body. Gotta fix that one I resume work on this particular model, but it's still fairly low-poly which makes it easy to correct.
Okay guys! So i finished the Fzr project for now And its available for public download,so if you like it,feel free to use it
Note: since i can not model,i just grabbed parts from here and there,so thanks for their stuff,also thanks to leonardo555 for the rims,and to lynce for the awesome fz textures!
All textures are included in the file with .max and .3ds files.
so here are some renders,so you can see it Download Download2