Not quite sure what you mean, I had no trouble at all with the alpha channel on FZ_Interior1.dds, works exactly as expected
E: Attached a quicky, looks better than the unmasked one though. Preview pic is with lights and indicators on.
E2: Obviously theres a lot to improve, some gradients in the alpha channel could make it seem as if there was actual light and the background could be matched to the surrounding geometry, if carefully tweaked.
For all textures that aren't ending in "ALPHA", alpha channel is replaced by black channel. Just take a closer look (if you still can't see, adjust contrast on your monitor).
Okay I see what you mean, it's converted to a 1 bit alpha even if it's really an explicit or interpolated 8 bit alpha. Makes gradients impossible but is entirely sufficient to mask the parts of the lights that shouldn't be "illuminated".
...But... it's just lights on the black background. Similar or near to "cut and paste". There's not 3D elements inside of the lights. Obviously, this is just my opinion.
Anyway, thank you by this experiment.
When i'll go to improve this addon, I talk with you (and you, Shadow).
I see you have been doing some work again on reflection and textures.
Have you altered the shine in the cfg or is this standard settings?.
I ask because in the first pack it was amazing but overshiny, i had to set the shine at a lower setting.
I see some amazing work, texture are awesome. I wonder why teh devs dont came up with such high res texture. Makes me wonder. However well done Lynce, trully amazing as usual.
The reflections themselves are ingame, they're environment maps containing parts of South City's scenery instead of just the sky. Normally this is done dynamically to reflect, quite literally, the scenery that really surrounds you wherever you are, but LFS uses one static texture instead.
To finish your Shine sentence: And if you turn the shine down, the cars become darker. I am driving with a 0.50 shine, and i now like the shine, but the cars are too dark now. Bright colors aren't superbright anymore.