Back in January 2009, I started working on a little Deformable Tire in my spare time. I quickly ran out of spare time to make enough money for my adventure. Since I've been back I've spent a few more weeks programming this, and had some optimizations that helped a lot.
This is not to be compared to the LFS Tire Physics, new OR old.
My tire is deforming from a contact patch on a sine wave. Meaning, I set up a value that make the deformation look 'right'. Of course this is a little exaggerated to show deformations. But remember that it is not placed on a car that is turning.
TireSimV2 on Youtube HD
TireSimV2 on Youtube Low
In the video I explain a few of the techniques that I am using, a Point Mass System in laymen terms is a collection of points connected by springs, in this case, to hold the structure together. It took some time to come up with my old structure: Old Youtube Video: January 8th. While I was on the trail I thought of, and drew up what I felt would be a more stable tire, and have a lot better performance from removing several springs. I implemented that when I got back, and also added a rim, texture, lighting and a few other graphical improvements so I can use this demonstration to find another programming job - with any luck.
I figured as a racing community it might be nice to hear positive input.
Remember: This tire is not simulating driving forces or anything besides the contact patch on a sine wave, which means it is very simplified. It is not competing with LFS tires in anyway, and that is not the reason of my post. I just hope a few people enjoy and leave constructive comments.
Thanks for checking it out!
This is not to be compared to the LFS Tire Physics, new OR old.
My tire is deforming from a contact patch on a sine wave. Meaning, I set up a value that make the deformation look 'right'. Of course this is a little exaggerated to show deformations. But remember that it is not placed on a car that is turning.
TireSimV2 on Youtube HD
TireSimV2 on Youtube Low
In the video I explain a few of the techniques that I am using, a Point Mass System in laymen terms is a collection of points connected by springs, in this case, to hold the structure together. It took some time to come up with my old structure: Old Youtube Video: January 8th. While I was on the trail I thought of, and drew up what I felt would be a more stable tire, and have a lot better performance from removing several springs. I implemented that when I got back, and also added a rim, texture, lighting and a few other graphical improvements so I can use this demonstration to find another programming job - with any luck.
I figured as a racing community it might be nice to hear positive input.
Remember: This tire is not simulating driving forces or anything besides the contact patch on a sine wave, which means it is very simplified. It is not competing with LFS tires in anyway, and that is not the reason of my post. I just hope a few people enjoy and leave constructive comments.
Thanks for checking it out!