I agree with that. No point in making it harder than the track already is, as this is an amateur league. I think the track is dangerous enough as it is.
I just think you should drink a cup of cement and harden up. Its not always going to be perfect. Adapt to the change and act accordingly problem solved.
I just wanted to ask if you think the handicaps are fair like they are at the moment ?
I don't think so.
I think the FXR is a lot too slow. The Restriction of the FXR should be reduced by 1 % generally and i think on this track even 2% would be fair.
FXR is more than 1 second slower than the other cars on this track.....
*And i already read comments like : "yeah that's the way it's supposed to be."
What is that supposed to mean?*
The FXR is much easier to handle and control, which makes it for the driver a lot easier to drive 2 hours with it compared to a very attention demanding FZR or hard on the rears XRR. That said, I personaly wouldn't mind some more competitive FXR - then I can convince the team to make the switch to it
But if you want to drive fast with the FXR you also have to pay alot of attention. And if you do so you are still 1 second slower. That's not fair i think
Why do You chose FXR and then complain about slowness?
If you want speed,chose other car.If you want to drive fxr,then drive it and stop moaning about it
well no, i seen tdrt running mid 24's from start, and 23's mid - low near end of their stint, its nothing to do with the restriction, just your setup / driving. Good luck anyway in the tank
Basically it's because if we made them all the same speed then EVERYONE would use the FXR [well, I think some teams would just refuse to, but thats beside the point :P] because it's the easiest to drive.
Maybe because people have already told you but you are ignoring it.
I watched FXR teams practice for BL1R and run times that ended up being the lead times. The fact that drivers fold under pressure is not the car's fault.
Hm, maybe not meant to be, but if you really think about a real endurance race, like Le Mans, and think about all the things happening in such an event. Cars getting damages all over and they have to get it checked or repaired, the wind factor, the light, electrical problems etc. When real cars hit something, they have to get it checked,, not just continue like we do in LFS. So in my opinion all LFS endurance leagues are pretty much just a "long sprint race" spiced up with elements of a real endurance.
Developers should really work on this issue, (make damages more real and important for the outcome etc) since so many drivers like endurance races. Le Mans could be a very good example to look at.
Just stay consistent and let the other guys make mistakes, that's the only way to do well in FXR really. TDRT did it for a while and it payed off well (IGTC 2008).