I tried this demo at a friends' last night and thought it was okay. I like how metal things look metal. What impressed me (as with every GT game) is how the replays look like a real car, even if it doesn't quite feel completely like one, in the way it pitches and rolls. Forza has never got this part right, replays simply aren't worth watching because the cars just don't look convincing enough in the way they move, the way weight shifts. Even GTPSP does it better. That said, I think GTPSP is possibly just as good at simulating raggedy edge car behaviour as this GT5 demo is though, which says a lot for GTPSP (which is really good, try it if you can), but not a great deal for this demo. Still made me want a PS3 for when it comes out though, but it would really only be for this, so it's not going to happen. £300 for a game I'll play little and not often is a nono however good it eventually is and no matter how much spare cash I have.
What strikes me is how much potential gameplay hours there is in GT5. I already spent like 5, 6 hours just with the tuned 370Z, and it's not like i'm driving it by force, i'm actually enjoying hotlapping it just as i enjoy doing it in LFS, and that says a lot. I mean, 950 cars, plenty of real life tracks to choose from.. sh*t i sound like a PR manager, sorry
I'm all open for criticism and I also think there's something not perfect about GT5, but do you realize that in the GT5 TimeTrial the traction control is activated?