The online racing simulator
Additional cameras - split screen
There is a problem with positioning on the track, especially when you have only one monitor. We often bump in each other because of the limited possibility of viewing the other players actions.
Check this out:

Split the screen! Some zones are really useless... Who wants to look at the dashboard when he's hitting the walls because he keeps bumping in other players?
It could even get better if the players could personally adjust the the position and the size of the additional cameras. Maybe he wants to sacrifice half his screen for other cameras.

I also added a way to implement the lateral mirrors (there clearly is a problem with them, there already are posts about this). If we get virtual lateral mirrors on the edges of the screen, we don't kill the system, and this way they will also be easier to implement.
*I saw that you want to add "broken mirrors" for improved realism. You could blank the virtual mirrors corresponding to the real mirrors that were broken.

*I know that we have buttons that can help us look right/left ... But I don't think it's enough. When you look right/left, you don't see what's in front of you and most of the situations where you have to look around are in turns. In a turn, I personally need to look at the track. Maybe you are pros and you can do it blind-folded, but I can't.
Where is reallity than? If you want that, play GRID. There you have an little screen inside of car that shows backview.
Buttons are more than enough, I would hate to have my screen cluttered with tons of different renders of the game; that left/right view at the bottom is sickening and that doesn't even have motion on it yet.

I guess its because as it is I use the subtle motion to detect a car on my side, and I look once to the left, briefly, and know where he is. It's not too hard to give each other space once you know there is a car on your left, make sure there is room for a car on the left. The other driver needs to have the skills to know there is a car on his right and that he should leave room on the right.

A little practice goes a long ways.
+1, I drive with a big FOV, but you drive with a low FOV.
that can make you very dizzy.
Quote from blackbird04217 :I guess its because as it is I use the subtle motion to detect a car on my side, and I look once to the left, briefly, and know where he is. It's not too hard to give each other space once you know there is a car on your left, make sure there is room for a car on the left. The other driver needs to have the skills to know there is a car on his right and that he should leave room on the right.

A little practice goes a long ways.

Yea, guys like you always crash into me on with FOX on KY Nat on the straight. You just look briefly, very cool. Look into my ass, please.
I don't crash into people from not knowing where they are- as I said it takes trust in the other driver, and not swaying side to side as you drive...

Why would I look into your ass at all?

Seriously, a little practice driving straight is all it takes; and leaving room for the other car. I'm sorry if there are people out there who do not practice driving straight or leaving room for others, but in real life you do not have all these displays; you look left or right, and very briefly. I've found its usually those who look left/right for a long time whom fly into the car they look at. It's harder to judge your turning forces while looking perpendicular to your movement direction; ie if I look left its harder to judge how close I am rather than if I just gave 'a car width + half' for some extra space while racing on the stretch...

The knowledge a car is on your left or right or both is all the driver needs. You don't need to know how close to the car you are. Occasionally you need to know if they are far enough behind so you can close the door; it's called mirrors. Seeing if they are far enough ahead to get back on the racing line is easy...

I don't see any need for unrealistic things that really don't help because it gives your mind so much more to try focusing. To many movements in different directions. The main part of the screen moves like it does now, then you add 2 cameras that would have images moving outward from the center (being the left side and right side camera at the bottom of your image). Confusing, and what is the purpose when like I said; people just need to practice; driving straight without wobbling side to side, and giving enough room for a car.

Extra views won't help the problem you describe.

I do not aim this at any racer in particular not even you gxgung. But when racing it is important to race with drivers who can handle this. That said I am annoyed that your claiming I crash into people from looking briefly... I know how to leave space and race wheel to wheel/side by side with competitors.
big - from me..

no realism..

use the buttoms to look around the car.. or get an TrackIR..

atleast i will when i can afford 1..
Did you ever drive a real car in order to say that there will be no more realism ? First of all, a human has almost 180 FOV. If you wear glasses, it's your problem. Second of all, there are a lot of guys who play on 3 monitors. I can't afford that. Maybe I want to see on one monitor what other see on 3.
I get much better positioning in a real car then in LFS, because on one monitor I can't really see what's happening around me.

In my opinion, 3 monitors are not enough for a driving sim, and some additional camera could help the players with a low budget, but still won't solve the problem.
track ir isn't that expensive and works realy great
Not sure if you know yet but 180 degrees is now possible in LFS and with the screen angle option you can make it pretty acceptable. Just posting this in case it helps you, I think it might be a long time before we see such a feature.

Old version of LFS and high FOV (not great)


New multiscreen features with screen angle and high FOV
(which can still be applied with only one monitor)

settings


Also the extra views, (which I'm not saying is good or bad) would require more power from your computer system, much like the new multi-screen feature does.
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