I can honestly say from the very bottom of my heart, no! but i also dont have proof that says it cannot be done aswell...
It´s pure speculation like 99% of the post in this forum. But since there are no such thing as a team with absolutely no budget and an infinite number of cars and parts, unlimited tracktime with the very same conditions 24/7... and ofcourse a suicidal driver with skills... there is the reason why it´s not done IRL.
Im do however believe it can be done...in theory, the movie with that Blackwood lap doesnt look that overly unrealistic to me TBH im sure that if you view that same lap from the drive by view it doesnt look that extreme. Just like real F1 doesnt look that extreme when they just zip by on TV.
In IRL though... like i said its to many factors besides the driving that comes into play...
Beyond the physics, one small thing separates IRL and simulator world records.
In many tracks, there are spots which you maybe might be able to take the same way as in lfs world record. But you only can make it one time out of ten, and nine times you end up crashing the hell out of you, and probably one time of those nine you just die or at least end up in ER.
In other words, in simulation you can push it to 100% limits, crash,crash,crash and crash and finally do it, and slowly learn to do it more and more often, which in IRL is not possible. In real racing you must drive much less aggressive or your career will not last very long. So in theory it's possible irl also, but in practice you just can't use the try-n-crash training method near as aggressive as in simulator.
I want to see the crazy sob who cuts the FE chicane IRL like in game. Well, bad example, you probably break your suspension so badly the lap stops right there. I think damage model in LFS is much more unrealistic than tyre physics, and personally i just hate those tracks which exploits the damage model and physics engine issues. Coz i can't drive them properly.
How come this is so unrealistic? Small amount of oversteer while entering the corner isn't that bad irl, nor difficult nor dangerous nor slow. Usually much faster than understeer. Big drift angle or drifting on corner exit is bad.
Yep, small and only sometimes with some cars.
With LFS you can make huge drifts with any road, race car (that's why I think SS are actually the most realistic cars in this game)
But why do you think Scawen is working on new Tyre Physics, why do you think Drift has so much success in this game?
Admit it: it's too easy to drift with actual Tyre Physics.
Yes i totally agree it is a bit too easy to drift especially with slicks. But i think the actual problem is that there isn't enough friction when not drifting, at the point when the drifting starts (don't know the correct term in english) so cars starts to drift in situation where it should not. So you have to drift, if you want to be fast. Bcos the car starts to drift too easily.
I think more aggressive angle of attack is needed. Not sure if the lap times are decreased, but the way the car goes thru the corner at the same speed is hopefully changed.
Road cars doesn't feel ultra realistic either, i mean, i used to own 170hp RWD road car and well, XRG tail feels very very slippery compared to that. You don't have to be that careful with throttle with those horsepowers irl, it's very hard to get a drift at high speed just with throttle on dry tarmac, simply not enough power. And XRG has what, like 140hp?
It's just too slippery, like driving on wet tarmac irl. Or gravel. And at gravel controlled small drifting is usually fastest way to go.
But soon it will all change...
My actual point was, that even with realistic physics the simulator WR's will still be higher than IRL. Not to argue that LFS physics are ultra realistic.
And driving at the gravel in LFS is sooooo smooth, feels like driving on ice with normal road winter tyres.. No worries, no hurry to catch it up, just long smooth slides all over the place.
Totally agree, and I think we have found the answer!
I also hope the WR's will be more realistic with the new tyre and damage model patch. I also hope that the traction on the curbs will be reduced to stop being using them as a braking area WHICH THEY ARE NOT!
I know you said karting's not really the same.
But using the example of Llandow that JPeace pointed out, the curbs there are just as grippy as the track itself and you use them, ALOT.
Well you have just answered my question. Curbs aren't tarmac, and they don't offer the same amount of traction. And that is why you never, or at least very rarely see F1 drivers braking on them to the same extent you do in LFS.
So actually, both my point on sliding and curb braking have been supported
Guys, dont try to fight the fact its not really optimal to maximum brake on a cerbstone :P That just impossible. And with cerbstone i mean cerbstone, not just some paint on the raid. And even with just paint its harder then normal.
If the curbs are so slick, it'd be even more hazardous on a bike. Lock the front and down you go.
In my experience, those curbs on Blackwood do provide less grip due to their bumpiness. You can get a better line by using them, though, so it balances out.
If you watch MotoGP qualifying at Misano, you'll see riders, especially Casey Stoner, slamming the bike over on its side while still on the curb. And wonder of all wonders, he doesn't crash.
Jpeace, it depends on corner and car aswell. In a heavy weight car, you can't get it out of the oversteering moment as fast as in LFS, a slide will make you loose speed aswell and wear tyres and make them more shit in the next because of overheating.
and then again i know alot of tracks where you can brake on the outer cerbstone before entering but thats just not smart to do. You cant brake as hard as you want and since the initial braking is really important ( specially downforce cars ) you want to do that right! Also it will change the way the car reacts when you turnin from a cerb.
Yeah sure there are some cerbs you can take, but thats mostly without any braking on it Even in Spa i smash my car on the cerbstone before entering eau rouge just to make the corner wider and have a better exit. So you defenitly right about that.
But i just cant seem to find corner where i brake on a cerbstone
Firstly, stop with this childish one-upping because it's just pathetic.
I do not need you to explain to me how to drive around a track in LFS. I have a 1:13.41 on Blackwood and that is NOT drifting into the corners, NOT braking on the curbs and NOT jumping over the chicanes like the suspension is made out of diamond.
Fact is, in real life you do NOT do any of those things and you can't argue otherwise because so far I have shown you the best of the best doing their stuff in the real world and none of them doing the aforementioned things.
LFS is not real life, and just because you have found a way of bending the physics of the game to get a fast lap time does not mean you would be that good in real life. Deal with it.
Just because we have a disagreement it means I am narrow minded? I am very open minded if you must know, I understand your argument and I strongly disagree. That does not make me narrow minded in the slightest.
At 1:14, there are curbs on the entrance, and if you watch it closely you see his not braking over it.
Apexing over curbs is totally different issue. It doesn't matter that much what's under your tires, if the tires are barely touching the ground.
Exiting and accelerating over curbs is yet different, the amount of force is much smaller than in initial braking, so not that much grip is needed. And you can even lift off a bit on exit over curbs and still maintain higher exit speed.
That claim sounds very narrow-minded to me. Why don't you brake on grass then? Just do it 100meters earlier, hell, it's the shortest and straightest way so it has to be quickest, right?
The quickest way around a track, is the way where distance / avg.speed is smallest. You are saying is that only distance matter, well here's the big news, avg.speed is just as important and the result of both is what matter. When the curbs are more slippery, it means you have to brake earlier. It maybe worth it, or maybe not. Depends heavily on the particular curb and corner. If you barely have to brake to the corner, then it's probably worth it. If it's tight hairpin after a full speed straight, then i wouldn't do the initial braking on curbs.
I have never seen race driver to intentionally brake over curbs. But maybe there are corners where it's fastest way, dunno. But not in LFS way, that's for sure.