Dear LFS fellows,
I recently had the idea of creating a new - at least for me - kind of server, or even league possibly: The "Club 102".
What the hell is the Club 102?
The Club 102 is a fictitional racing league consisting of five different cars. The initial goals were to enlarge the range of cars going at a similar speed by balancing them out and to stimulate narrow fights by using the basic cars of LFS. I know, this idea might not be the newest of course, but I just couldn't find something similar NOT using GTR cars.
My goal was to bring this to the slower - yet not less thrilling! - car classes of LFS, powering down even the XFG a bit to create a field of cars that is nearly 100 % balanced, mainly by its power-to-weight ratio, but leaving the different (dis-)advantages like kerb weight and drivetrain concepts (FWD, RWD, 4WD). Specifically, every car should gain a power-to-weight ratio of roughly 102 HP/tonne, hence the class should be called Club 102.
Why just 102 and not at least a million HP???
The target group should be mainly the semi-experienced and mid-field LFS driver, but I wouldn't exclude the pro's from driving there, of course!
One simple rule: If you don't like it, leave it! Further, I based the figure on cars that could be easily found on the real road and that could be the daily-drive of a larger amount of people here more likely than a GTR or Formula car - and I'd like to give these people the opportunity to race a car similar to their own in their favourite race-sim, head to head and in thrilling battles!
What cars should it contain?
The XFG as a light and nimble FWD car,
the XRG as a mid-sized, weight reduced and basic RWD car,
the XRT as a mid-sized, turbo-powered car (slightly heavier than the XRG),
the FXO as a mid-sized, turbo-powered FWD car and
the RB4 as a relatively heavy, front-biased 4WD car.
What about setup options?
I'd appreciate using slightly changed standard setups (i.e. "RACE_S", "Hard Track" or similar) with fixed engine restriction and mass addition/mass position as a base, just leaving final drive and tyre pressure as changeable options. The rest should not be changed from the base setup and you should not be allowed to drive on the server if you do so anyhow. Maybe there could be a script that checks the setups and downloads them automatically, if necessary? Alternatively there could be a link given where a setup package can be downloaded before connecting to the server.
Nice idea, but what now?
Since I never hosted a server, let alone a league, my main question is: Is there anybody who likes the idea that much that he'd like to
1) create the InSim/Airio/etc. commands and implement the necessary technical stuff;
2) test the base car setups with me and improve balancing the cars;
3) host the server; and last, but not least,
4) drive there?
I start by uploading my first efforts resulting in five setups and a replay of some AI's driving them.
As always, comments and critics welcome!
I recently had the idea of creating a new - at least for me - kind of server, or even league possibly: The "Club 102".
What the hell is the Club 102?
The Club 102 is a fictitional racing league consisting of five different cars. The initial goals were to enlarge the range of cars going at a similar speed by balancing them out and to stimulate narrow fights by using the basic cars of LFS. I know, this idea might not be the newest of course, but I just couldn't find something similar NOT using GTR cars.
My goal was to bring this to the slower - yet not less thrilling! - car classes of LFS, powering down even the XFG a bit to create a field of cars that is nearly 100 % balanced, mainly by its power-to-weight ratio, but leaving the different (dis-)advantages like kerb weight and drivetrain concepts (FWD, RWD, 4WD). Specifically, every car should gain a power-to-weight ratio of roughly 102 HP/tonne, hence the class should be called Club 102.
Why just 102 and not at least a million HP???
The target group should be mainly the semi-experienced and mid-field LFS driver, but I wouldn't exclude the pro's from driving there, of course!
One simple rule: If you don't like it, leave it! Further, I based the figure on cars that could be easily found on the real road and that could be the daily-drive of a larger amount of people here more likely than a GTR or Formula car - and I'd like to give these people the opportunity to race a car similar to their own in their favourite race-sim, head to head and in thrilling battles!
What cars should it contain?
The XFG as a light and nimble FWD car,
the XRG as a mid-sized, weight reduced and basic RWD car,
the XRT as a mid-sized, turbo-powered car (slightly heavier than the XRG),
the FXO as a mid-sized, turbo-powered FWD car and
the RB4 as a relatively heavy, front-biased 4WD car.
What about setup options?
I'd appreciate using slightly changed standard setups (i.e. "RACE_S", "Hard Track" or similar) with fixed engine restriction and mass addition/mass position as a base, just leaving final drive and tyre pressure as changeable options. The rest should not be changed from the base setup and you should not be allowed to drive on the server if you do so anyhow. Maybe there could be a script that checks the setups and downloads them automatically, if necessary? Alternatively there could be a link given where a setup package can be downloaded before connecting to the server.
Nice idea, but what now?
Since I never hosted a server, let alone a league, my main question is: Is there anybody who likes the idea that much that he'd like to
1) create the InSim/Airio/etc. commands and implement the necessary technical stuff;
2) test the base car setups with me and improve balancing the cars;
3) host the server; and last, but not least,
4) drive there?
I start by uploading my first efforts resulting in five setups and a replay of some AI's driving them.
As always, comments and critics welcome!