What Boekanier meant, was that you should add a plane geomertry hovering somewhere above the car. Give this a flat/non shaded color.. could be called something like incandescense or luminosity. the idea is to have the plane reflect on the car.
Hey guys, maybe anyone could help me, I'm having some problems, I attached few screens so you could see my problem. So that black poly looks like it has different material assigned, but there's no such poly like it, just one bigger
There is no triangle that covers that area, so he can't do it. As I don't use 3DS, I don't know what is causing this. Some things that could be useful to check:
Make sure your lighting solution isn't frozen - like, if you have Global Illumination (or whatever it's called in VRay) calculated, then make sure it's being recalculated when you render again.
Reset the material: remove/delete the current material and give the entire skin area a new material.
Although the render artifact looks odd, I kinda lean towards the lighting solution being the cause of this.
yea thats only bad thing about these cars,for example look at windows,i tried to fix it,but i might have to steal 1 out of a high poly car and fit it in xrt. but thx both of you
I had some problems with "shattered" glass, try to convert whole body to editable poly, select all vertices and press weld, with small treshold, such that wouldn't make noticable changes.