I started using InSim with TheAngryAngel C tutorial and built my own C++ library to use InSim. This library is now functional and stable. The library is called CInsim and it's meant for writing simple C++ InSim applications. It was originally written for Windows but UNIX/Linux portability was added in v0.6.
Most of the work must be done "manually". Creating and sending packets, multi-threading when needed and other stuff is responsability of the programmer. This library uses InSim as-is, and reading the insim documentation is a must when you have to manage packets.
What the library offers you is the basics of communicating with InSim:
- Establishing the connection to InSim (full TCP, full UDP, TCP+UDP), and using all possible parameters accepted by InSim IS_ISI (initialization) packets.
- Keeping the connection always alive.
- Keeping the packets coming one at a time.
- Peek the type of the next packet, so you know if you have to process it or skip it.
- Return the contents of the next packet so you can process it (in case it was one of the types you wanted).
- Send packets via the main connection (thread safe since v0.5).
- Send size trimmed button packets via the main connection (thread safe since v0.51)
- Close connection to InSim.
- There's also a function to convert miliseconds to a C string (this is an independent function).
EXAMPLES:
Note1: Some of these examples don't use the latest version of CInsim, so if you are going to work on your own project, be sure to grab the latest version in this thread.
Note2: These examples might use functions that aren't ANSI-C defined, so maybe you won't be able to compile them right away under UNIX/Linux, sorry.
I have posted three examples using this library, so I'll link to them instead of uploading the same files again:
CInSim V0.7:
- Event Control: (Note: This was previously released using CInsim 0.6, but has since been updated to 0.7) This application is an event manager (it's server oriented). It was originally designed to enforce HARDCORE qualify sessions, in which the use of Shift+P and Shift+S is forbidden, so people can only do realistic pitstops. The current version allows the use of Race Directors, appointed by adding their lfs usernames in a text file, who can do more stuff to manage an event (restarting, ending, auto-reversing top grid drivers, director chat messages, etc.). http://www.lfsforum.net/showthread.php?p=1403034
- LFS Session Timing: This application shows sector times and time differences to the session best when you cross a checkpoint. It uses buttons, independent threads for button timers and some interesting stuff. http://www.lfsforum.net/showthread.php?t=46643
- X-Y-Z Positioning: This application shows the coordinates of your car and the name of the closest player to your position. Of course, more than one car must be online for a name to show up! It uses TCP for main connection and UDP for MCI packets.http://www.lfsforum.net/showthread.php?t=47675