Hi all, I have a strange network problem that is preventing me from playing multiplayer, I am not completly sure where the problem is so have been doing some testing using the LFS (shift + F8) net debug messages.
My first question is what do all the messages mean exactly?
messages like.
TCP AV : InitTime +=1 (yellow)
TCP ER : InitTime -=20 (red)
TCP ES : InitTime +=20 (green)
MP time speed adjust -2.6 (blue)
The main reason I ask about these messages is that, when spectating a single car lapping in multiplayer mode, if I change the view from TV to wheels for 20 secs then back to TV for 20 secs, the messages change from red ERs (wheels) to green ES (TV) as seen in these pics.......
Is this normal?
Another thing I noticed was when joining a much more populated server and spectating (mostly from TV or chase cam) The TCP ER messages get more frequent and the numbers climb slowly until when over aprox TCP ER -=300 everyones cars just show the (lagXX.XX) stationary at what I assume is their last recieved position, however I don't get dosconnected, the numbers keep climbing, and when spectated players cross sector/lap checkpoints the timing is shown perfectly.
Now if I leave the server and go to play the replay file (autosave on) the replay plays perfectly for all cars, maybe a little laggy, but why couldn't I see these cars when on the server?
another screenshot below from online at a busy server.
Any help would be apreciated, I am continuing testing LFS on other PCs because I am not sure if this prob is with PC, LAN or WAN, HW or SW, and I admit I know little about most of it
If I know a little more about the network debug messages it might help, I think I can guess at most of them tho.
SD.
My first question is what do all the messages mean exactly?
messages like.
TCP AV : InitTime +=1 (yellow)
TCP ER : InitTime -=20 (red)
TCP ES : InitTime +=20 (green)
MP time speed adjust -2.6 (blue)
The main reason I ask about these messages is that, when spectating a single car lapping in multiplayer mode, if I change the view from TV to wheels for 20 secs then back to TV for 20 secs, the messages change from red ERs (wheels) to green ES (TV) as seen in these pics.......
Is this normal?
Another thing I noticed was when joining a much more populated server and spectating (mostly from TV or chase cam) The TCP ER messages get more frequent and the numbers climb slowly until when over aprox TCP ER -=300 everyones cars just show the (lagXX.XX) stationary at what I assume is their last recieved position, however I don't get dosconnected, the numbers keep climbing, and when spectated players cross sector/lap checkpoints the timing is shown perfectly.
Now if I leave the server and go to play the replay file (autosave on) the replay plays perfectly for all cars, maybe a little laggy, but why couldn't I see these cars when on the server?
another screenshot below from online at a busy server.
Any help would be apreciated, I am continuing testing LFS on other PCs because I am not sure if this prob is with PC, LAN or WAN, HW or SW, and I admit I know little about most of it
If I know a little more about the network debug messages it might help, I think I can guess at most of them tho.
SD.