The source code, particularly of the overlay, would make me happy, too.
I searched for this many times on google, but never found anything, that could work with lfs.
overlay code is taken from the c# example found here: http://nexe.gamedev.net/directKnowledge/
for insim/outgauge wait for sdether to release the next version of his library
well i included the code snippets in the attached text file as i don't have a running version right now (as it was just an experiment)
thx, this seems to be helpfull.
Must I look at the the Direct3D hooking or the DirectDraw overlay sample, or need I both technics to display an overlay on the lfs in fullscreen mode?
Well atm, its very basic, I bypassed a lot of the tachometer stuff, in the end, its just a voltmeter (sort of). Im (ab)using the LPT-port, connected via a small transistor circuit. With a bit of pulse width modulation, you get this effect.
Its not perfect, there are only 40-80 'rpm-levels' I can use, so Im gonna try a real 5V output from a microcontroller or something (Think Im gonna abuse an old FFB-joystick, and steal its motor output).
BTW, any updates for FFShifter soon? Really like the program
Ghost Ve, you my friend are a god for realizing the potential of Phidgets.
think we could get support for a Text 8/8/8 too? (for those of use who wanna build a proper digital dash)
GeForz, please can you try Test Patch U9 and see if it does output OutGuage data when you want it to (remote cars, replays, external views, should all be ok now).
Note : It was too restricted before because it used the same restrictions as OutSim - which was designed for motion simulators, which must have smooth motion. But OutGauge does not need to be so restricted.
Ah, the SimFIA man. The colors are the way I see them on my captures, which is supposedly not what it should be in real life. Do you have the official color codes or are yours also assumptions?
I think my colors are correct. They are based on the color that I have found from online videos. I've then made small assumptions on how they would use the colors, based on what I know about the color comming from TVs. I would have to say that I think (and you can look for your self) that they are VERY close, if not the exact color they do use. You can also see the release I've made called F1SS, or F1 Style Stats. It can be found on this vary forum.
Could it be possible to add current engine torque in OutGauge ?
Also would be great to have current resistive torque into engine? wich is the torque that come from drive train and go to engine
Hello. I saw few examples of analouge real gauges... I have an idea of building one of my own... on the first page of this topic is vb6 program which should copy current speed and rpm of a car in two labels. I have changed the cnfg file and set up port on 55, and outgauge mode on 1, but still i didn't get it to work... can enybody help me? If I get it to work i know how to move on... Tell me how to get it to work or please tell me where I can find program writen in c or visual basic. I just need speed and rpm in real time. Thanx!
Hrm.. only thing I can think of is to double check your cfg file (like below) and know that OutGauge only works for the car you're in and in your car in replays (if mode is 2).. Have it match this:
OutGauge Mode 2
OutGauge Delay 1
OutGauge IP 127.0.0.1
OutGauge Port 55
OutGauge ID 0
The port can be different of course as long as it matches the port in the .ConnectTo line.
If nothing else works I will be happy to help more if I can..