Hi,
I am currently looking for a suitable racing simulator for a master thesis work. LFS seem to fit my needs very well, but there are some additional details i would like to here your thoughts about.
DESCRIPTION: The project is simply put based on a simulator, steering-wheel and some additional hardware. What we do is that: first the steering wheel (G25) is moved and sends it's new steering data to the additional hardware where the steering wheel data (steering angle) is manipulated. This manipulated data is later sent back to our computer running a simulator (Like LFS) that receives the new steering data. We then take the steering data from the simulator and transmit it to a hardware gauge interface.
QUESTION: Hope i haven't bored you yet, because here comes what i would like to discuss. Is there any possibility to send data from say, an user created application, that LFS then receive steering data from and use in-game, like a "setter"? This is the preferred case cause it would make our life easier. If this is not possible we have an idea of creating a virtual steering wheel in Windows that receives the new manipulated data which the simulator then listens to just as if it was and ordinary steering wheel. But that option is way more time consuming than being able to set the data right away.
The functionality of "getting" data from LFS and transmitting it to the gauge-hardware should be easy with all additional applications created for this, like OutGauge etc.?
I would be very thankful for any thought and recommendation about this subject!
Regards,
I am currently looking for a suitable racing simulator for a master thesis work. LFS seem to fit my needs very well, but there are some additional details i would like to here your thoughts about.
DESCRIPTION: The project is simply put based on a simulator, steering-wheel and some additional hardware. What we do is that: first the steering wheel (G25) is moved and sends it's new steering data to the additional hardware where the steering wheel data (steering angle) is manipulated. This manipulated data is later sent back to our computer running a simulator (Like LFS) that receives the new steering data. We then take the steering data from the simulator and transmit it to a hardware gauge interface.
QUESTION: Hope i haven't bored you yet, because here comes what i would like to discuss. Is there any possibility to send data from say, an user created application, that LFS then receive steering data from and use in-game, like a "setter"? This is the preferred case cause it would make our life easier. If this is not possible we have an idea of creating a virtual steering wheel in Windows that receives the new manipulated data which the simulator then listens to just as if it was and ordinary steering wheel. But that option is way more time consuming than being able to set the data right away.
The functionality of "getting" data from LFS and transmitting it to the gauge-hardware should be easy with all additional applications created for this, like OutGauge etc.?
I would be very thankful for any thought and recommendation about this subject!
Regards,