Yes, i know richard burns rally but it hasn't online mode and it's too hard
It's 3 times harder than LFS belive me.
It's a real good simulator and if you go through the rally school you will learn all the techniques of the pro's like oversteer, use of the handbrake, trail braking , power slide etc...
Can you tell me more rally games?
I had demo of RBR but my wheel somehow worked bad on it. It was very loose. I tried to do something in the options but it didnt help, can anybody tell me what to do?
Well , i have a momo and it reacts like your wheel just like you said. I think is just the way the game is.
Well, don't you know ONLINE good rally games?
I know xpand rally which is good but i don't know if it is the best.
Check it out: http://www.xpandrally.com/en/show.php?003
RBR is the only rally simulation ever released to this day. Everything else is arcade.
Actually RBR is much more of a simulator than LFS. No rediculous clipping, no unfinished features, good damage model, changing track surfaces, great weather and a lot more LFS doesn't have to offer. But don't fear, I'm still a LFS fanboy!
Also about RBR, head on over to http://www.bhmotorsports.com/RBR ,Blackhole Motorsports then check out all the mods people have for RBR! New cars, textures, sounds, and utilities and more. I've given my RBR a whole new look It feels different compared to LFS but it's not unrealistic and sometimes I work up a sweat trying to run a clean stage. I love it, and also love my lfs, when the rally pack comes out for lfs, I'll prolly race both still.
RBR isn't that hard, especially once you learn to not try to push it too hard (until you've got some experience with it). Those cars just slide so nicely, but unless you brake the rear end loose they understeer SOOOO bad (it's the locked diffs at low speeds).
Yeah, RBR really gives me a rush actually. It's not to hard on the eyes either.
The only thing I find odd physics wise is the pavement courses. Something is wierd there, can't explain it. I can't feel the weight of the cars very much. The cars don't appear to be attached to the road in replays, they seem to float a bit sometimes...
I like it all in all for it's purpose. A lot of people rave about the physics, which I personally think is a bit of an overstatement but I do enjoy RBR.
Clearly I'm an LFS fanboy too though so what can I say....
Isn't there a well known (ish) bug with the RBR Tarmac physics? Whilst it's (apparently) very good on loose surfaces, it's not on fixed.
Anyway, I can't play it yet as I've lost the CD. I'll borrow it off a friend to see if it's worth buying again, and I shall be picking YOUR brains to find the best tweaks, mods and stuff
Yep the RBR tarmac physics are not right, even the lead developer states as much in interviews but the gravel is great.
The thing that makes RBR so hard is doing a rally season. You want to push but mash the car and that whole country rally is over. There is no restart the stage. Its retire from that counties rally and move on hoping to get points in the next or reset again from the beginning. Its trying to find that balance between speed and control.
There is a single bug with the RBR Tarmac physics. Simply put, the tyre sidewalls flex slightly too much on cornering on the tarmac surfaces - this produces very small problems with the way the car handles on tarmac. However, it's a tribute to the rest of the physics engine of RBR, that such small effects can even be noticed.
Edit Personally, RBR really is one of only two truly brilliant simulations to have been released - the other being GPL (don't kill me). Don't get me wrong, LFS is very good, but I'm interested in LFS more because of its potential than what it currently holds in terms of an all-round physics package.
It's all low speed and all race sims tend to have difficulty convincingly pulling it off. RBR doesn't feel too bad on tarmac, but it does seem to have something not quite right, like pre-patch LFS definatley did.
If you have it installed your fine because the official patch 1.2 has a no-cd in it.
As for mods I've only tried some new cars, it's not rocket science to those who've fiddled with sims in the past.
Then you've got to pick and choose between the 3 different elements:
Car bodies (graphics, inc. cockpit only)
Sound - Not essential because RBR does sound on the fly like LFS but it does make it sound more realistic and add different transmission whine etc.
Physics - The important bit
As for cars I'd recommend the Super 1600 cars to start with:
Fiat Punto - understeery
Ford Fiesta - nice and balanced
VW Polo - very twitchy
Renault Clio - best for tarmac
All these cars come with more detailed cockpits.
Then for fun there are the historic cars:
Lancia Delta S4 - haven't touched because it has no cockpit
Lancia Delta group A - nice and predictable with cockpit that has seriously low res textures
MG Metro 6R4 - Take the one in the sound updates section @ BHM - not very accurate as the author admits but the sound is just fantastic
I'd steer clear of the 2CV/Yugo/Escort beta because they'll need fiddling with the global tire physics files to make them realistic.
i highly recommend RBR,
simply because it feels awesome,
and is very difficult to master
its the only rally sim i've played that does potholes properly,
if you hit one too fast or on the wrong angle, brace yourself for a rollover :P
the secret to not losing the entire rally is to stick to the lower gears like 3 or 4, makes it easier to recover if something goes wrong, which can happen so fast. i never use 6th gear because by the time i get to it, i dont have time to brake and downshift for the next corner.
if i play lfs and after that switch to rbr all the cars feel to light. i compensate this by turning on the center spring of my wheel (red momo) to about 25% (in lfs i have 0%).
this adds a feel of weight to the driving...
other than that it´s a shame that we will see a third game gtr/gt-legends/gtr2 with an awful copy protection (which i will boycott furtheron) instead of a follow up for rbr which even included an official no cd patch in patch1.2...