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Post your fantasy tracks
1
(27 posts, started )
Post your fantasy tracks
Here's one of mine. No name, done in paint. Anticlockwise.
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mine would be the top gear track
I would make lots of tarmac and some gravel single stages of road in my local area. Some of the roads around here are brilliant. I think I would try and make a countryside loop as well so that I would have a complete circuit/lap.

Less of a fantasy track, more of a 'what I would do if I had the LFS track editor'
Quote from Spudster :mine would be the top gear track

And if we had a good version of the top gear track we could probably get them to feature it on the show, instant publicity!


"Greg Moore Memorial Raceway" In Winfield, British Columbia, Canada. The track is one part of the Greg Moore Memorial Motorsports Complex which includes two Kart-Tracks and a driver development course in a densely wooded valley. Spectators holding a general camping pass may setup anywhere around the track, infield or outfield, except for the outfield area directly adjeacent to the start/finish straight. RV Camping is limited to the outfield sections around T1 and the final corner. On the other side of the highway is a 4-star resort hotel with a rock-climbing wall, mini-put course, outdoor and indoor pools, hot tub, and a scenic garden.

Shall we go for a lap?
Going down the front straight, you begin to turn left into T1, into a small crest which leads into a steep downhill. Gradually camber sets in to save the car from going off the track as the hill flattens out, keeping you from requiring more than just new tires at your next pitstop . T2 requires a quick shot of the brakes, and down a gear as you speed through this fast righthander with a shallow downhill grade. Don't get too comfortable, you'll need to start braking before the turn is through to make T3. T3 is a steep uphill lefthand karousel, with 3 apexes. (The third apex being a flat right hand corner atop the hill).

T4 is a long winding corner that slowly turns into an off-camber exit leading into the braking zone for T5, followed by T6. Hard braking into the right-handed T7 leading into the esses. The crested turns 8 and 10 sandwich the valley that is T9. The entire 4-turn complex is shadowed by the rockface to the right. T11 is a steep downhill corner that requires good timing on the accelerator to get the most out of the long straight following it.

The end of the straight has a quick kink in the braking zone for T12. T12 begins a slight downhill grade that flattens as you enter the blind Turn 13a-b complex. A long uphill section begins with a long right hander that leads into a closing lefthander with a late apex. The short straight leading into T14 continues the uphill battle through the curve, before diving downhill into the tight but fast T15. The dive ends abruptly as you then climb relatively steeply up through T17, cresting at the apex of T18. The right handed kick after T18 exit leads you to a steep downhill curve into the right/left chicance, and back onto the front straight completing a long lap of the Greg Moore Memorial Raceway.






Some things may need a little tweaking. We'll see if and when this hits the 3D stage

MAGGOT
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have an actual karting track, then take the bf1 round it LOL!!!!!!!!
Quote from duke_toaster :Here's one of mine. No name, done in paint. Anticlockwise.

Looks like plumbing.
Quote from spankmeyer :Looks like plumbing.

It was designed to challenge setups. Fast corners, some straights and a 1st/2nd gear hairpin
Here mine with possible grandstand positions, gravel, sectors and height lines (cant remember what they are called)
Supposed be down hill into the first chicane, down hill to hairpin, back up the hill then roughly level through corner copmlex untill right hander where start climbing hill again, through another set of esses, throught split 2, gentle left handle, into long gentle right hand corner which tightens on to start finish straight.
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Quote from Greboth :height lines (cant remember what they are called)

Iso-lines?

So far I like MAGGOT's best. It looks very professional and challenging
Quote from traxxion :Iso-lines?

So far I like MAGGOT's best. It looks very professional and challenging

Isnt that cause its a real curcuit?
Quote from traxxion :Iso-lines?

So far I like MAGGOT's best. It looks very professional and challenging

Contour lines.
Quote from Greboth :Isnt that cause its a real curcuit?

Nope All made up
#14 - Vain
I had some thinking about what makes tracks fun to me and came up with the attached layout.

Let's do it clockwise:
After the lights went green the field sorts into a slight left and then brakes down to a medium paced 180° degree right hander that goes slightly downhill (marked 1). If you had gotten the exit better you could have earned a position in the long exit of this turn. You follow the one before you through the light left hander and accelerate out of the draft towards the right kink marked as 2. With the new position you go through the valley towards the second kink of this high speed section. On events with slower cars you'd take a sharp right turn now (*). Instead you blow past the kink towards section 3. The straight towards the third sector is an important overtaking-occasion as all of sectors 3 and 4 are bad for overtaking. Sector 3 is a combination of two lefthanders and 2 right handers of roughly the same radius. You need to concentrate on a good rythm for best times, though it's near impossible to be overtaken here. The last right of sector three has an incredibly long exit that goes uphill (4). Reaching the top of the uphill section you drive over a small crest where the rear often turns loose. A 90° right hander follows into a long downhill straight, where overtaking is possible again. You enter section 5 with a doubleapex left hander. Then two slow and bumpy right handers in the valley. Up again to sector 6. Again several corners of comparable radius. After that a medium flat straight that leads to the last overtaking occasion at the entrance to sector 7. After that back to start/finish.

That's 5 overtaking occasions in about 2 minutes with fast sections and technical sections.
No, it's not the Ring. But I don't have to say that I'd prefer the Ring to any track.

Vain
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Quote from duke_toaster :Here's one of mine. No name, done in paint. Anticlockwise.

There are quite a few tracks like that in GPL.

Speaking of which, you guys ever tried Clermont Ferrand, the old F1 track, often called the mini Nurburgring. If anyone's interested i can get you a replay, but i would'nt have a clue how to post it on here ?
A couple of mine.

I also like maggot's track

Clockwise, clockwise and anticlockwise.
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(Schooner) DELETED by Schooner
Very nice Yaamboo
#19 - Vain
Yamboo's tracks look too much like stop and go for my taste. Accelerate in a straight line. Brake for a 100-180° turn, repeat.
That's of course just my opinion. But I guess everyone who puts his tracks here does that to get opinions.

Vain
We all have different tastes. I personally prefer flowing tracks with fun elevations, but not everyone does. (Just look at the fans of modern F1 tracks! lol )

MAGGOT
I made this up a few months ago, and actually started (sort of) to make it in 3DS. It's quite hilly, and the top right is quite built up, so its sort of a street track in that bit. The long 'straght' on the right is a public road, and thus crowned and bumpy for added fun.

Black is main track,
Blue is alternative configs
Red is pitlane
Pink is public highway
Green is other stuff
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track.png
I am sure a few of you have seen this... but this was an old idea...

I have lots of tracks drawn up, but I am saving them for when my dream comes true to design them for LFS in S3

The width isn't to scale, but you get the idea
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Tilkeisuky_F1_GP.jpg
Quote from Tweaker :I am sure a few of you have seen this... but this was an old idea...

I have lots of tracks drawn up, but I am saving them for when my dream comes true to design them for LFS in S3

The width isn't to scale, but you get the idea

I love that design, especially the idea of having a flowing 1st corner with a tight corner following it. The mid section is challenging, however the flowing section afterwards allows the driver to prepare for turns 15 and 16 which if it was a slightly more severe angle would be an awesome overtaking area. Brilliant
#24 - Jakg
Quote from Spudster :have an actual karting track, then take the bf1 round it LOL!!!!!!!!

wouldn't be that hard (well, the track i go to (Red Lodge) would JUST fit an F1 car around it, although the first and last corners might be a bit tough with 16 degrees of lock!)
#25 - Jakg
Quote from Tweaker :I am sure a few of you have seen this... but this was an old idea...

I have lots of tracks drawn up, but I am saving them for when my dream comes true to design them for LFS in S3

The width isn't to scale, but you get the idea

turn 13-5 reminds me of a track out of TRD2, dont remember the name, think it was sweedish, but it had a dragstrip in it and i only ever drove it with the Koenig thingy
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Post your fantasy tracks
(27 posts, started )
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