Can't believe you guys still waiting for the patch. Is this the reason you guys bought lfs? Waiting for patches and whoring on the forum with your S2 badge under you're name flaming demo users, making a name for yourself?
I guess you all suck! I hope the patch will be never released now
i play it for meeting friends, close racing, learning, and cause its the best game ever.....i guess the sets do add to it, but i have atleast 100 sets to tune
the scientific part intrests me a little too, but i want to know how exactly he codes this, i am a basic coder, that wants to learn, too bad i cant really relate c++ to visual basic
I agree with you.. I think the main reason is to maintain 'artist freedom'. I've worked on several commercial projects, as well as few 'hobby' projects.
Hobby projects are usually very fun. You can be very creative, polish the stuff you want to polish, test and play with algorithms, optimize, make it closer to a perfection, etc.. The stuff all the 'real', born-to-be programmers love to do.
In large commercial projects it's all about deadlines, fast and efficient solutions, finding the point where it's good enough to make maximum profit. And shit like that. Oh and you must work with all kind of pricks. Working with good friends is not work at all.
LFS seems to be more like hobby than commercial project. It's somewhere between, hobby where you make a bit of money. Scawens dear baby.
Given the progress so far, it's unlikely. Sure dev speed was blistering at the start, but the code base was probably a lot simpler and smaller then. As the games has got more complex, development speed has slowed, almost stalled. Unless there's an increase in developer resources, it's only going to get slower. I really don't think there's any denying that fact.
The other important point is point is Scawen is a perfectionist. He hasn't released any half baked LFS code to date. To Scawen's credit, the development philosophy/regime has surely resulted in the quality we see now. The flip side is that there's now a "massive" anticipation and speculation of the pending release and I'm sure Scawen wants to prove (to the community) that his development regime works and is worth while, even if it means delay after delay.
I guess it's just a question of;
a) Will the coming update generate enough "real" long term interest to kick start the community?
b) How long the community interest will remain in the game without an update? Some will surely argue that time has passed.
I'm starting to thinking that devs are working on an another project, maybe a new engine or sim for a big company, or whatever, and they've just moved lfs on place 2 . maybe that's the only logical answer for the favorite question: what takes 1yrs of work on an already existing and "working" car modell, and a physic update . Sorry guys, but do you know a better answer? fanboi's plz shut up
Sure they could do with a bit more polish, but when they were introduced (6 yrs ago) they were significantly more advanced than most games out then. Now they look a bit stale as the competition has caught up.
I'll be the first to admit, these tyre physics and a tickle of new content are going to have to be exceptional for LFS to keep it's reputation and place on the mantle.
In fact the whole situation is getting to be a bit of a joke really. I think the vast majority of ppl in the community only touch base to see who's going to be right. Is LFS going to revist it's glory or is it going to be the biggest disappointment in sim racing history.
Perhaps LFS is going the way of Commodore, who had a great product and all the opportunity, but failed to progress with the times, only to see it competitors trump them.
You provide no counter argument to the accurate note that output's been lethargic regardless what the development speed is behind the scenes, and, for all you know, that "demo" forum user is using separate forum and game accounts. Self righteous pontificating rants like yours are what's wrong with LFS. It's a great game but too much of the "community" is made of cocky, whiny, immature kids.
By Macfox' metric you can't judge a placeholder element, only a finished one - one that received Scawen's "perfectionist" attention. Modular "WIP". Those half baked placeholders are half baked because they're placeholders; it's intentional and temporary.
give me a deadline and hit it i might consider it. picking random dates and then releasing nothing and spouting cliches of its done when its done and i'll keep that 20 and buy a 6 pack.
a cold beer has more to offer me at the moment than the devs.
as much as i hate twitter a simple 140 letter entry once a week could alleviate a lot of the crap on here. its the arrogance of trying to pass off no updates on not having time that pisses me off. its not lack of time, its lack of respect for customers that means you ignore them.