The reflections look amazing, but i dislike that background alot , Can you make one with a simple screenshot of a track, with some transprarent boxes around it? not the shiny ones u have?
Sky and reflections on early tests in Kyoto "Sunset cloudy". Sunlight position probably wrong. Wrong colours of the mountains(I'll go to make new landscapes for Kyoto). Wrong colour on the bodywork on the opposite side respect to the sun._
WOW. Just WOW. That's really, really impressive! Amazing work, keep it up! I love it. Playing on Kyoto will be a blast with such great skies and reflections!
And while I do agree with your notes about these early tests, the results are already impressive. Can't wait for final!
Kyoto Sunset cloudy do not reveal, not even, a first test. Just to see a posible reflection and sky for that track. I explain better.
The sky got a wrong illumination, wrong size of the sun (big), wrong colours in the horizon, I do not make any documentation, the reflections only reflects the Sky with some work over ilumination and nothing more,etc. So, this is just a posible result, but... I do not say that I can made a better stuff, I just explain that the sky and reflection isn't totally correct.
South City Overcast Afternoon. Sky completed.
Just a curiosity when I'm looking information and photos from London:
Well, I will finally say that. I actually don't really like that super-clear sky. It looks kind a little bit unreal. (last RAC shot) Maybe only I think this way. Sorry.
Clear days without clouds, exists in real life. Fern bay is a fictional track in Jamaica. We understand the meteorology is diferente than North of Europe. From google:
Clear skies are boring in virtual environments because they lack the volume the real sky has. There are no details to behold, the track surface and run off areas are tiled textures, as are walls and windows, in fact almost everything. Ontop of that, the sky is a static texture. It's just a boring combination, no matter how well the sky texture is made
So what? As Scawen stated before LFS' priority isn't wow effect. And I can't see the purpose of your criticism. Lynce is spending a lot of time and effort in order to make LFS more attractive. We need Lynce's appetite for LFS.
I understand. If people want, I can make something like this link. Some blurred clouds in the horizon.
Anyway, I like your comment . As I said, I publish pics, periodicity, to see the reaction of the people. My references, can be "wrong" (Or not totally correct or I can miss something) in some moments OR I can make a little change to please the people( if this change is based in real life and are a congruence arguments as yours).
I wasn't criticising, I was elaborating on what I think was PioneerLv's inital impression, which I share. There are some fairly promising projects out there attempting to recreate the real sky and even those come nowhere near the real thing, despite very accurate wheather simulation with all its visual effects, 3D clouds, variable density fog and whatnot. Here's an example
OK, everything is clear now. Thanks for explanation. As you know, LFS is aiming low system computers. Therefore dev's priviliges are on the ground and cars. I don't know how much real weather effect via silverlining consumes CPU and RAM additionally. BTW we have an excellent example for realtime weather and 3D clouds modelling on IL'2 Sturmovik the sim specs cover low system requirements. Rain, snow, thunder, clear sky, and haze effects were modelled for 24 hours. But it is a flight sim and LFS is a racing sim. That's why I can't imagine devs emphasize the real sky modelling. Of course I want the ideal, but I am realistic for now. And I think that Lynce's RP is a gift in this circumstances.